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		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=11262</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=11262"/>
		<updated>2017-12-28T06:31:32Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: /* Slow Stat Gain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. The evasion value range is between 1% and 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Zil_Call_Girl&amp;diff=10124</id>
		<title>Zil Call Girl</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Zil_Call_Girl&amp;diff=10124"/>
		<updated>2017-11-03T07:57:54Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: Qwertyuhb moved page Zil Call Girl to Zheniya: Corrected NPC Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zheniya]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10123</id>
		<title>Zheniya</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10123"/>
		<updated>2017-11-03T07:57:54Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: Qwertyuhb moved page Zil Call Girl to Zheniya: Corrected NPC Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name =Zheniya&lt;br /&gt;
| series = TiTS&lt;br /&gt;
| image = Zil_Callgirl_(Adjatha).png&lt;br /&gt;
| caption = Zheniya's Bust, by Adjatha&lt;br /&gt;
| creator = Savin&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| fullname = Zheniya&lt;br /&gt;
| nickname = &lt;br /&gt;
| alias = Zil Call Girl&lt;br /&gt;
| species = [[Zil]]&lt;br /&gt;
| gender = Female&lt;br /&gt;
| occupation = Prostitute&lt;br /&gt;
| title = &lt;br /&gt;
| family = &lt;br /&gt;
| spouse = &lt;br /&gt;
| relatives = &lt;br /&gt;
| religion = &lt;br /&gt;
| significantother = &lt;br /&gt;
| children = &lt;br /&gt;
| nationality = [[Tavros]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
Zheniya is a prostitute and potential Nursery worker working on [[Tavros|Tavros Station]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sitting on the edge of a bed just past the door is a yellow-skinned, vaguely insectile woman with long, lustrous black hair spilling down her back and full, round breasts that would make a porn star jealous looming heavily over a corset made of chitin, hinting at a very flat, firm belly beneath it. A pair of long, pink leggings encircle her legs, but she’s otherwise nude, and you can see a very distinct patch of white staining the black lips of her sex, left over by the burly alien just with her.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
[[Captain Steele]] can encounter Zheniya during or after [[Saendra]]'s ''[[Fools Rush In]]'' mission. &lt;br /&gt;
&lt;br /&gt;
During the mission, if Steele runs into her, she will offer Steele for some sex for 500 [[credits]]. Steele can choose to accept and/or '''Offer Job''' (also for 500 credits) so she can distract one of the hostile guards. &lt;br /&gt;
&lt;br /&gt;
After the mission, Steele can (re)visit her at the same location, behind Anon's Bar, and '''Rent Her''' for 500 credits per service.&lt;br /&gt;
&lt;br /&gt;
There is the possibility of Steele impregnating Zheniya after having sex with her. Zheniya will remain pregnant for about 8 months before giving birth to up to 3 Zil-Human Hybrids. Steele is able to ask her to stop whoring out of concern for the child, which she will reject. After doing so a second time, however, Steele can offer her a position at The Nursery. After this point, Zheniya will be located on the southern end of the Residential Deck, where she can be visited. She will offer the same services at this location, with the only change being the lack of a monetary charge. &lt;br /&gt;
&lt;br /&gt;
Zheniya can be impregnated multiple times, although at this point, it is impossible to name or interact with your children with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
The call girl's sex options include: &lt;br /&gt;
*&amp;lt;b&amp;gt;Get Oral&amp;lt;/b&amp;gt; - She will give Steele oral sex.&lt;br /&gt;
*&amp;lt;b&amp;gt;Fuck Her&amp;lt;/b&amp;gt; - Fuck her pussy.&lt;br /&gt;
** Has penis&lt;br /&gt;
*&amp;lt;b&amp;gt;Get Honey&amp;lt;/b&amp;gt; - Suckle her honey tits.&lt;br /&gt;
&lt;br /&gt;
After fucking her with a penis, it is possible to get her [[Pregnancy_#NPC_Pregnancy|pregnant]]. Once she is impregnated, her gestation time is between 180 to 210 days (6 to 7 months) until she gives birth. &lt;br /&gt;
She will realize she is pregnant and bring this information up to you after 2 to 3 weeks in game time. &lt;br /&gt;
As the parent you can choose '''SO?''' and ask how this is your problem, '''Support''' and financially support her and the child, or '''Parent''' and be an active member in the family.&lt;br /&gt;
&lt;br /&gt;
If Steele has read up on the Zil and has suckled the call girl's tits, she may thank Steele with up to 3 vials of [[Zil Honey]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quests ====&lt;br /&gt;
----&lt;br /&gt;
The call girl can be met and used during the ''[[Fools Rush In]]'' questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Persistent characters ]]&lt;br /&gt;
[[Category:Zil ]]&lt;br /&gt;
[[Category:Vaginas ]]&lt;br /&gt;
[[Category:Feminine ]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10122</id>
		<title>Zheniya</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10122"/>
		<updated>2017-11-03T07:54:32Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name =Zheniya&lt;br /&gt;
| series = TiTS&lt;br /&gt;
| image = Zil_Callgirl_(Adjatha).png&lt;br /&gt;
| caption = Zheniya's Bust, by Adjatha&lt;br /&gt;
| creator = Savin&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| fullname = Zheniya&lt;br /&gt;
| nickname = &lt;br /&gt;
| alias = Zil Call Girl&lt;br /&gt;
| species = [[Zil]]&lt;br /&gt;
| gender = Female&lt;br /&gt;
| occupation = Prostitute&lt;br /&gt;
| title = &lt;br /&gt;
| family = &lt;br /&gt;
| spouse = &lt;br /&gt;
| relatives = &lt;br /&gt;
| religion = &lt;br /&gt;
| significantother = &lt;br /&gt;
| children = &lt;br /&gt;
| nationality = [[Tavros]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
Zheniya is a prostitute and potential Nursery worker working on [[Tavros|Tavros Station]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sitting on the edge of a bed just past the door is a yellow-skinned, vaguely insectile woman with long, lustrous black hair spilling down her back and full, round breasts that would make a porn star jealous looming heavily over a corset made of chitin, hinting at a very flat, firm belly beneath it. A pair of long, pink leggings encircle her legs, but she’s otherwise nude, and you can see a very distinct patch of white staining the black lips of her sex, left over by the burly alien just with her.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
[[Captain Steele]] can encounter Zheniya during or after [[Saendra]]'s ''[[Fools Rush In]]'' mission. &lt;br /&gt;
&lt;br /&gt;
During the mission, if Steele runs into her, she will offer Steele for some sex for 500 [[credits]]. Steele can choose to accept and/or '''Offer Job''' (also for 500 credits) so she can distract one of the hostile guards. &lt;br /&gt;
&lt;br /&gt;
After the mission, Steele can (re)visit her at the same location, behind Anon's Bar, and '''Rent Her''' for 500 credits per service.&lt;br /&gt;
&lt;br /&gt;
There is the possibility of Steele impregnating Zheniya after having sex with her. Zheniya will remain pregnant for about 8 months before giving birth to up to 3 Zil-Human Hybrids. Steele is able to ask her to stop whoring out of concern for the child, which she will reject. After doing so a second time, however, Steele can offer her a position at The Nursery. After this point, Zheniya will be located on the southern end of the Residential Deck, where she can be visited. She will offer the same services at this location, with the only change being the lack of a monetary charge. &lt;br /&gt;
&lt;br /&gt;
Zheniya can be impregnated multiple times, although at this point, it is impossible to name or interact with your children with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
The call girl's sex options include: &lt;br /&gt;
*&amp;lt;b&amp;gt;Get Oral&amp;lt;/b&amp;gt; - She will give Steele oral sex.&lt;br /&gt;
*&amp;lt;b&amp;gt;Fuck Her&amp;lt;/b&amp;gt; - Fuck her pussy.&lt;br /&gt;
** Has penis&lt;br /&gt;
*&amp;lt;b&amp;gt;Get Honey&amp;lt;/b&amp;gt; - Suckle her honey tits.&lt;br /&gt;
&lt;br /&gt;
After fucking her with a penis, it is possible to get her [[Pregnancy_#NPC_Pregnancy|pregnant]]. Once she is impregnated, her gestation time is between 180 to 210 days (6 to 7 months) until she gives birth. &lt;br /&gt;
She will realize she is pregnant and bring this information up to you after 2 to 3 weeks in game time. &lt;br /&gt;
As the parent you can choose '''SO?''' and ask how this is your problem, '''Support''' and financially support her and the child, or '''Parent''' and be an active member in the family.&lt;br /&gt;
&lt;br /&gt;
If Steele has read up on the Zil and has suckled the call girl's tits, she may thank Steele with up to 3 vials of [[Zil Honey]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quests ====&lt;br /&gt;
----&lt;br /&gt;
The call girl can be met and used during the ''[[Fools Rush In]]'' questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Persistent characters ]]&lt;br /&gt;
[[Category:Zil ]]&lt;br /&gt;
[[Category:Vaginas ]]&lt;br /&gt;
[[Category:Feminine ]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10121</id>
		<title>Zheniya</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Zheniya&amp;diff=10121"/>
		<updated>2017-11-03T07:53:13Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name =Zheniya&lt;br /&gt;
| series = TiTS&lt;br /&gt;
| image = Zil_Callgirl_(Adjatha).png&lt;br /&gt;
| caption = Zheniya's Bust, by Adjatha&lt;br /&gt;
| creator = Savin&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| fullname = Zheniya&lt;br /&gt;
| nickname = &lt;br /&gt;
| alias = &lt;br /&gt;
| species = [[Zil]]&lt;br /&gt;
| gender = Female&lt;br /&gt;
| occupation = Prostitute&lt;br /&gt;
| title = &lt;br /&gt;
| family = &lt;br /&gt;
| spouse = &lt;br /&gt;
| relatives = &lt;br /&gt;
| religion = &lt;br /&gt;
| significantother = &lt;br /&gt;
| children = &lt;br /&gt;
| nationality = [[Tavros]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
Zheniya is a prostitute and potential Nursery worker working on [[Tavros|Tavros Station]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sitting on the edge of a bed just past the door is a yellow-skinned, vaguely insectile woman with long, lustrous black hair spilling down her back and full, round breasts that would make a porn star jealous looming heavily over a corset made of chitin, hinting at a very flat, firm belly beneath it. A pair of long, pink leggings encircle her legs, but she’s otherwise nude, and you can see a very distinct patch of white staining the black lips of her sex, left over by the burly alien just with her.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
[[Captain Steele]] can encounter Zheniya during or after [[Saendra]]'s ''[[Fools Rush In]]'' mission. &lt;br /&gt;
&lt;br /&gt;
During the mission, if Steele runs into her, she will offer Steele for some sex for 500 [[credits]]. Steele can choose to accept and/or '''Offer Job''' (also for 500 credits) so she can distract one of the hostile guards. &lt;br /&gt;
&lt;br /&gt;
After the mission, Steele can (re)visit her at the same location, behind Anon's Bar, and '''Rent Her''' for 500 credits per service.&lt;br /&gt;
&lt;br /&gt;
There is the possibility of Steele impregnating Zheniya after having sex with her. Zheniya will remain pregnant for about 8 months before giving birth to up to 3 Zil-Human Hybrids. Steele is able to ask her to stop whoring out of concern for the child, which she will reject. After doing so a second time, however, Steele can offer her a position at The Nursery. After this point, Zheniya will be located on the southern end of the Residential Deck, where she can be visited. She will offer the same services at this location, with the only change being the lack of a monetary charge. &lt;br /&gt;
&lt;br /&gt;
Zheniya can be impregnated multiple times, although at this point, it is impossible to name or interact with your children with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
The call girl's sex options include: &lt;br /&gt;
*&amp;lt;b&amp;gt;Get Oral&amp;lt;/b&amp;gt; - She will give Steele oral sex.&lt;br /&gt;
*&amp;lt;b&amp;gt;Fuck Her&amp;lt;/b&amp;gt; - Fuck her pussy.&lt;br /&gt;
** Has penis&lt;br /&gt;
*&amp;lt;b&amp;gt;Get Honey&amp;lt;/b&amp;gt; - Suckle her honey tits.&lt;br /&gt;
&lt;br /&gt;
After fucking her with a penis, it is possible to get her [[Pregnancy_#NPC_Pregnancy|pregnant]]. Once she is impregnated, her gestation time is between 180 to 210 days (6 to 7 months) until she gives birth. &lt;br /&gt;
She will realize she is pregnant and bring this information up to you after 2 to 3 weeks in game time. &lt;br /&gt;
As the parent you can choose '''SO?''' and ask how this is your problem, '''Support''' and financially support her and the child, or '''Parent''' and be an active member in the family.&lt;br /&gt;
&lt;br /&gt;
If Steele has read up on the Zil and has suckled the call girl's tits, she may thank Steele with up to 3 vials of [[Zil Honey]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quests ====&lt;br /&gt;
----&lt;br /&gt;
The call girl can be met and used during the ''[[Fools Rush In]]'' questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Persistent characters ]]&lt;br /&gt;
[[Category:Zil ]]&lt;br /&gt;
[[Category:Vaginas ]]&lt;br /&gt;
[[Category:Feminine ]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Aegis_Light_Machinegun&amp;diff=8711</id>
		<title>Aegis Light Machinegun</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Aegis_Light_Machinegun&amp;diff=8711"/>
		<updated>2017-07-11T08:16:08Z</updated>

		<summary type="html">&lt;p&gt;Qwertyuhb: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aegis Light Machinegun ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Infobox TiTSItem&lt;br /&gt;
| name = Aegis MG&lt;br /&gt;
| image = missing.png&lt;br /&gt;
| caption = &lt;br /&gt;
| itemtype = Weapon&lt;br /&gt;
| shortname = &lt;br /&gt;
| slotname = Ranged Weapon&lt;br /&gt;
| baseprice = 12500&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| damage = 25&lt;br /&gt;
| damagetype = Kinetic&lt;br /&gt;
| defense = 2&lt;br /&gt;
| shielddefense = &lt;br /&gt;
| bonusshield = &lt;br /&gt;
| accuracy = -4&lt;br /&gt;
| sexiness = &lt;br /&gt;
| critbonus = &lt;br /&gt;
| evasion = &lt;br /&gt;
| fortification = &lt;br /&gt;
| bonusresistances = &lt;br /&gt;
| lustvuln = &lt;br /&gt;
| usable = &lt;br /&gt;
| combatusable = Yes&lt;br /&gt;
| deftarget = Hostile&lt;br /&gt;
| addflags = Power Armor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A streamlined, clean-looking machine gun. No fancy bells or whistles, designed expressly to shoot a man dead, and shoot him very dead. There's just the slight issue that the thing looks about four times larger than it should be, what with it having been designed to be wielded by an operator encased in a suit of tank-like power armor. Large enough, almost, to act as a defensive tool.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
----&lt;br /&gt;
This item can be acquired by fighting and defeating the [[Pirate_Juggernaut|Juggernaut]] at the [[Pirate Base]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
----&lt;br /&gt;
Can be equipped as a ranged weapon or be sold to a vendor for [[credits]].&lt;br /&gt;
The player must have a minimum  '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' score of 40 to use this weapon.&lt;br /&gt;
NPCs using this item include: [[Pirate Juggernaut]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items ]]&lt;br /&gt;
[[Category:Unique items ]]&lt;br /&gt;
[[Category:Weapons ]]&lt;br /&gt;
[[Category:Ranged weapons ]]&lt;/div&gt;</summary>
		<author><name>Qwertyuhb</name></author>
	</entry>
</feed>