Difference between revisions of "Codex: Item Mechanics"

From Trials in Tainted Space Wiki
Jump to navigation Jump to search
m
Line 7: Line 7:
 
</blockquote>
 
</blockquote>
 
<onlyinclude>
 
<onlyinclude>
=== Armor Flags ===
+
=== Armor Defense Flags ===
 
<blockquote>
 
<blockquote>
 +
<i>These flags will alter the damage values taken relative to the damage type.</i>
 +
 
<b>Ablative:</b> Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.
 
<b>Ablative:</b> Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.
 
* 25% resistant to Penetrating
 
* 25% resistant to Penetrating
 
* 15% resistant to Bullet
 
* 15% resistant to Bullet
 
* 25% vulnerable to Crushing
 
* 25% vulnerable to Crushing
 
  
 
<b>Amplifying:</b> These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.
 
<b>Amplifying:</b> These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.
 
* 25% vulnerable to Psionic
 
* 25% vulnerable to Psionic
 
  
 
<b>Crystal:</b> Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.
 
<b>Crystal:</b> Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.
 
* 40% resistant to Laser
 
* 40% resistant to Laser
 
* 40% vulnerable to Explosive
 
* 40% vulnerable to Explosive
 
  
 
<b>Mirrored:</b> Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).
 
<b>Mirrored:</b> Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).
 
* 90% resistant to Laser
 
* 90% resistant to Laser
 
  
 
<b>Nullifying:</b> Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.
 
<b>Nullifying:</b> Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.
 
* 25% resistant to Psionic
 
* 25% resistant to Psionic
 
  
 
<b>Plated:</b> Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.
 
<b>Plated:</b> Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.
Line 36: Line 33:
 
* 15% resistant to Bullet
 
* 15% resistant to Bullet
 
* 25% vulnerable to Penetrating
 
* 25% vulnerable to Penetrating
 +
 +
<b>Grounded:</b> Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer.
 +
 +
<b>Easy:</b> As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type.
 
</blockquote>
 
</blockquote>
  
=== Weapon Flags ===
+
=== Armor Style Flags ===
 
<blockquote>
 
<blockquote>
 +
<i>These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.</i>
 +
 +
<b>Covers Body:</b> This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats).
 +
 +
<b>Airtight:</b> This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer.
 +
 +
<b>Swimwear:</b> Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear.
 +
 +
<b>Body Conforming:</b> This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form.
 +
 +
<b>Transparent:</b> When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas.
 +
 +
<b>Stretchable:</b> The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area.
 +
 +
<b>Chest Exposed:</b> The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area.
 +
 +
<b>Groin Exposed:</b> The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area.
 +
 +
<b>Ass Exposed:</b> The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area.
 +
 +
<b>Fully Exposed:</b> The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy.
 +
 +
<b>Vaginal Chastity:</b> Underwear that prevents vaginal penetration.
 +
 +
<b>Anal Chastity:</b> Underwear that prevents anal penetration.
 +
 +
<b>Vaginal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the vaginal orifice.
 +
 +
<b>Anal Cum-Sealed:</b> Underwear that prevents cumflation leakage from the anal orifice.
 +
 +
<b>Anti-Gravity:</b> Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments.
 +
 +
<b>Power Armor:</b> This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare.
 +
 +
</blockquote>
 +
 +
=== Weapon Damage Flags ===
 +
<blockquote>
 +
<i>These flags define the damage type, possibly affecting the overall damage value.</i>
 +
 
<b>Bullet:</b> This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.
 
<b>Bullet:</b> This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.
  
Line 51: Line 92:
  
 
<b>Penetrating:</b> Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.
 
<b>Penetrating:</b> Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.
 +
 +
<b>Shield Bypass:</b> The damage dealt by weapons with this property have the ability to bypass shields.
 +
 +
<b>Targets Shield:</b> The damage dealt by weapons with this property only affects shields.
 +
 +
<b>Draining:</b> The damage dealt by weapons with this property steals half of the opponent’s shield.
 +
 +
<b>Greater Draining:</b> The damage dealt by weapons with this property steals 90% of the opponent’s shield.
 +
 +
<b>Vampiric:</b> The damage dealt by weapons with this property steals half of the opponent’s health.
 +
 +
<b>Greater Vampiric:</b> The damage dealt by weapons with this property steals 90% of the opponent’s health.
 +
 +
<b>Burn DoT Chance:</b> When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time.
 +
 +
<b>Stun Chance:</b> When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun.
 +
 +
<b>Cannot Crit:</b> Critical damage is prevented for any weapon with this trait.
 +
 +
</blockquote>
 +
 +
=== Weapon Damage Flags ===
 +
<blockquote>
 +
<i>These flags indicate any special effects or properties the weapon has.</i>
 +
 +
<b>Bonus Hit Rate:</b> Item removes the additional miss-chances from bonus attacks.
 +
 +
<b>Double Shot:</b> (Ship Arsenal) Weapon will fire twice.
 +
 +
<b>Burst Fire:</b> (Ship Arsenal) Weapon will fire three times.
 +
 +
<b>Full-Auto Fire:</b> (Ship Arsenal) Weapon will fire constantly with up to four times the damage.
 +
 
</blockquote>
 
</blockquote>
</onlyinclude>
 
  
 +
=== Weapon Style Flags ===
 +
<blockquote>
 +
<i>These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.</i>");
 +
 +
<b>Rifle:</b> The item is a rifle-style ranged weapon.");
 +
 +
<b>Pistol:</b> The item is a hand gun-style ranged weapon.");
 +
 +
<b>Shotgun:</b> The item is a shotgun-style ranged weapon.");
 +
 +
<b>Thrower:</b> The item is a ranged weapon that sprays, emits or otherwise throws projectiles.");
 +
 +
<b>Launcher:</b> The item is a ranged weapon with self-launching projectiles.");
 +
 +
<b>Bow Weapon:</b> The item is a bow and arrow-style ranged weapon.");
 +
 +
<b>Energy Weapon:</b> The weapon is primarily energy-based or electronically-powered.");
 +
 +
<b>Lust Weapon:</b> The weapon is primarily lust-oriented, dealing some form of lust-based damage.");
 +
 +
<b>Power Armor:</b> The item is designed to ideally be used with power armor.");
 +
 +
<b>Ship Equipment:</b> The item is exclusively used for the ship.");
  
 +
</blockquote>
  
 +
</onlyinclude>
  
 
[[Category: Codices ]]
 
[[Category: Codices ]]

Revision as of 08:47, 8 July 2019

Item Mechanics

What the hell do all the weird little flags in the tooltips mean?

Many weapons and armors in the universe react in different ways to each other. To help identify possible interactions between these items, this Codex has been equipped with the capability to automatically identify and tag these with item flags. The estimated effects of the various flags are detailed below.

Armor Defense Flags

These flags will alter the damage values taken relative to the damage type.

Ablative: Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.

  • 25% resistant to Penetrating
  • 15% resistant to Bullet
  • 25% vulnerable to Crushing

Amplifying: These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.

  • 25% vulnerable to Psionic

Crystal: Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.

  • 40% resistant to Laser
  • 40% vulnerable to Explosive

Mirrored: Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).

  • 90% resistant to Laser

Nullifying: Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.

  • 25% resistant to Psionic

Plated: Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.

  • 25% resistant to Crushing
  • 15% resistant to Bullet
  • 25% vulnerable to Penetrating

Grounded: Outfits with the grounded trait are resistent to EMP shocks and prevent them from stunning the wearer.

Easy: As the name implies, armor that is labeled ‘easy’ makes physical combat less difficult by giving an extra 50% resistance, up to a maximum of 100% resistance, to any given damage type.

Armor Style Flags

These flags define the outfit’s or undergarment’s particular style and will be mostly cosmetic unless otherwise stated.

Covers Body: This is particularly for accessory items that cover the body as extra outerwear (such as jackets and overcoats).

Airtight: This signifies that the outfit is completely sealed to ensure no outside fluids or gasses can seep inside and affect the wearer.

Swimwear: Clothing ideally used for recreational activities, namely in areas that promote swimming, are considered swimwear.

Body Conforming: This describes clothing that conforms to the wearer’s body shape, preserving an almost-nude form.

Transparent: When a piece of clothing is see-through, it may alter its sexiness bonus value depending on whether or not the part or parts it is worn over are readily visible. To fully take advantage of this kind of item’s sexiness bonus would require not covering the affected areas.

Stretchable: The elasticity of this clothing’s material may stretch across the wearer’s body to boost sexiness, and possibly stretching to the point of becoming transparent--specifically for the hips, butt and breast area.

Chest Exposed: The chest area is left exposed. The chest (especially with the presence of breasts and nipples) can be considered naked if no other garment or anatomy is covering the area.

Groin Exposed: The pelvic area is left exposed. The groin (especially with the presence of genitalia) can be considered naked if no other garment or anatomy is covering the area.

Ass Exposed: The rear area is left exposed. The ass (namely the anus) can be considered naked if no other garment or anatomy is covering the area.

Fully Exposed: The chest, groin and ass are left exposed. Any part can be considered naked if their respective areas are uncovered by other garments or anatomy.

Vaginal Chastity: Underwear that prevents vaginal penetration.

Anal Chastity: Underwear that prevents anal penetration.

Vaginal Cum-Sealed: Underwear that prevents cumflation leakage from the vaginal orifice.

Anal Cum-Sealed: Underwear that prevents cumflation leakage from the anal orifice.

Anti-Gravity: Some outfits or garments are equipped with anti-gravity technology to help lift and support anatomy that would be considered too heavy in normal-gravity-level environments.

Power Armor: This primarily describes suits that are equipped with high-grade mobility and strength augmenting technology. Such armors are more commonly utilized in construction or frontline warfare.

Weapon Damage Flags

These flags define the damage type, possibly affecting the overall damage value.

Bullet: This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.

Crushing: The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.

Energy Weapon: This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.

Explosive: As indicated by their name, explosive weapons detonate with concussive force.

Laser: Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.

Penetrating: Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.

Shield Bypass: The damage dealt by weapons with this property have the ability to bypass shields.

Targets Shield: The damage dealt by weapons with this property only affects shields.

Draining: The damage dealt by weapons with this property steals half of the opponent’s shield.

Greater Draining: The damage dealt by weapons with this property steals 90% of the opponent’s shield.

Vampiric: The damage dealt by weapons with this property steals half of the opponent’s health.

Greater Vampiric: The damage dealt by weapons with this property steals 90% of the opponent’s health.

Burn DoT Chance: When the opponent takes health damage, weapons with this trait have a 20% chance to apply burn damage over time.

Stun Chance: When the opponent takes health or lust damage, weapons with this trait have a 25% chance to apply stun.

Cannot Crit: Critical damage is prevented for any weapon with this trait.

Weapon Damage Flags

These flags indicate any special effects or properties the weapon has.

Bonus Hit Rate: Item removes the additional miss-chances from bonus attacks.

Double Shot: (Ship Arsenal) Weapon will fire twice.

Burst Fire: (Ship Arsenal) Weapon will fire three times.

Full-Auto Fire: (Ship Arsenal) Weapon will fire constantly with up to four times the damage.

Weapon Style Flags

These flags define the weapon’s particular style and will be mostly cosmetic unless otherwise stated.");

Rifle: The item is a rifle-style ranged weapon.");

Pistol: The item is a hand gun-style ranged weapon.");

Shotgun: The item is a shotgun-style ranged weapon.");

Thrower: The item is a ranged weapon that sprays, emits or otherwise throws projectiles.");

Launcher: The item is a ranged weapon with self-launching projectiles.");

Bow Weapon: The item is a bow and arrow-style ranged weapon.");

Energy Weapon: The weapon is primarily energy-based or electronically-powered.");

Lust Weapon: The weapon is primarily lust-oriented, dealing some form of lust-based damage.");

Power Armor: The item is designed to ideally be used with power armor.");

Ship Equipment: The item is exclusively used for the ship.");