Difference between revisions of "Reflexes"

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'''Reflex''' is one of the [[Combat_Mechanics_(TiTS)#Core_Stats|Core Stats]] Steele and other creatures have. It is important to the [[Smuggler]] class, but generally useful for defense.
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'''Reflexes''' are one of the [[:Ground_Combat_Mechanics#Core_Stats|Core Stats]] Steele and other creatures have. They represent your speed, reaction time, and piloting aptitude. In practice, having high Reflexes improves your ability to evade attacks and is useful for interactions that rely on speed and agility. [[Smuggler|Smugglers]] also use their Reflexes to help them escape from grapples starting at level three.
The agility of the character (also analogous to piloting aptitude). Higher Reflexes improve a character's evasion of attacks and speed.
 
  
The Athletic upbringing during character creation increases this stat, while Bookworm decreases it.
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== Increasing Reflexes ==
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During character creation, the Athletic upbringing increases this stat by one while Bookworm decreases it by one. Choosing Reflexes Affinity increases starting Reflexes by one ''in addition'' to making it easier to increase the stat later on through gameplay. However, it does ''not'' affect any static increases added through level-ups. These bonuses stack, allowing you start with anywhere from two to five Reflexes.
  
[[Category:Core stats (TiTS)]]
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''After'' character creation, [[Stat_gain_by_source|various transformative Items and events have a chance of increasing reflexes]]:
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*Most but potentially not ''all'' transformatives that increase it tend to be slow, chance-based, have an upper limit, and decrease other stats in the process. They include the following items and possibly others:
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**[[Zil Ration]]
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**[[Sky Sap]]
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**[[Kerokoras Venom]]
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**[[Ruskvel]]
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**[[ClearYu]]
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**[[Shark Bites]]
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{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:left"
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|+ Changing
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!width="160px"| Item/Event
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! class="unsortable" width="280px"| Requirement
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! class="unsortable" width="280px"| Change
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|-
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| [[Shark Bites]]
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|
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* [[Eyes|Eye]] type not shark
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|
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* [[Eyes|Eye]] type becomes shark
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* Increase [[reflexes]] by 2
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|-
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|}
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*A more reliable method of increasing Reflexes is to buy a '''Lifetime Membership''' at the [[Ten Ton Gym]] then repeatedly '''Run on the Track''', returning to your ship to get rid of the '''Sore'''/'''Very Sore''' [[Status Effects]] once you run out of [[Energy]]. Reflex gains for individual sessions are low but since there are no combat encounters or unique scenes involved, this method can easily be spammed until the stat's maxed out.
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*'''Working Out''' with [[Ramis]] once she's on your crew increases [[Reflexes]] if you choose Stamina, which is more effective and also trains [[Willpower]] if you also choose to '''Carry On'''. This has the benefit of already being on your ship but might be hard to do quickly if you have a lot of crewmembers to sort through.
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*Playing video games with [[Chrissy]] increases [[Reflexes]] up to 80% of max.
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* '''Cum highs''' status effect reduce reflexes by 1-3
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* [[Horse Pill]]
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** [[Reflexes]] less than 75% of max
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** [[:Ground_Combat_Mechanics#Slow_Stat_Gain|slow stat gain]] of 1 for [[reflexes]]
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[[Category:Core stats]]
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[[Category:Pre-Java Script conversion]]

Latest revision as of 16:17, 7 March 2021

Reflexes are one of the Core Stats Steele and other creatures have. They represent your speed, reaction time, and piloting aptitude. In practice, having high Reflexes improves your ability to evade attacks and is useful for interactions that rely on speed and agility. Smugglers also use their Reflexes to help them escape from grapples starting at level three.

Increasing Reflexes

During character creation, the Athletic upbringing increases this stat by one while Bookworm decreases it by one. Choosing Reflexes Affinity increases starting Reflexes by one in addition to making it easier to increase the stat later on through gameplay. However, it does not affect any static increases added through level-ups. These bonuses stack, allowing you start with anywhere from two to five Reflexes.

After character creation, various transformative Items and events have a chance of increasing reflexes:

Changing
Item/Event Requirement Change
Shark Bites
  • Eye type not shark
  • A more reliable method of increasing Reflexes is to buy a Lifetime Membership at the Ten Ton Gym then repeatedly Run on the Track, returning to your ship to get rid of the Sore/Very Sore Status Effects once you run out of Energy. Reflex gains for individual sessions are low but since there are no combat encounters or unique scenes involved, this method can easily be spammed until the stat's maxed out.
  • Working Out with Ramis once she's on your crew increases Reflexes if you choose Stamina, which is more effective and also trains Willpower if you also choose to Carry On. This has the benefit of already being on your ship but might be hard to do quickly if you have a lot of crewmembers to sort through.
  • Playing video games with Chrissy increases Reflexes up to 80% of max.