Difference between revisions of "Ship upgrades"

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|align="left"| [[Advanced Quarters]]
 
|align="left"| [[Advanced Quarters]]
 
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Crew capacity +2*
+
Bonus crew capacity +1
 
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
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''* '''Note:''' The Advanced quarters upgrade reduces Crew/Module capacity by 1 causing an effective crew capacity increase of 1
 
  
 
== Ship Gadgets ==
 
== Ship Gadgets ==

Revision as of 13:57, 13 October 2019

Ship upgrades

Ship upgrades are all the items that when installed change the ship's stats. In exchange for a Crew/Module slot

Acquirable Ship upgrades

Ship upgrade stats
Name Stat Changes Additional Resistances Flags Base Price
Advanced Quarters

Bonus crew capacity +1

Ship Equipment 10000
Auxiliary Thrusters

Thrust +25

Ship Equipment 6000
Hardened System

System +25

Ship Equipment 6000
Heavy Armor

Armor Defense +25

Ship Equipment 6000
Power Core Tuner

Evasion -2
Power Generation +15

Ship Equipment 7500
Redundant Plating

Armor +1000

Ship Equipment 6000
Sensor Suite

Sensors +25

Ship Equipment 6000
Shield Upgrade

Shields +1000

Ship Equipment 6000
Thrust Vectoring System

Agility +20

Ship Equipment 6000
Tuned Emitters

Shield Def +20

Ship Equipment 6000

Ship Gadgets

Ship Gadgets are items that when installed give the ship a special ability.

Acquirable Ship Gadgets

Ship upgrade stats
Name Energy Use Flags Special effect Misc Base Price
Capacitor Bank 0 Ship Equipment
  • 1x/fight
  • fully restore your Ship's energy
1500
Capacitor Vampire 5 Ship Equipment
  • 1x/fight
  • drain up to 1000 energy from your opponent and add it to you own
    • Must pass a systems check* to be effective
10000
Repair Module 0 Ship Equipment
  • 1x/fight
  • restore 3400-3599 armor points
3000
Shield Booster 50 Ship Equipment
  • 1x/fight
  • restore 3900-4099 shield points
3000
Shield Disruptor 50 Ship Equipment
  • 1x/fight
  • drain up to half of the enemy's shield
    • Must pass a systems check* to be effective
Systems +5 3000
Shield Vampire 75 Ship Equipment
  • 1x/fight
  • attempt to steal up to 2500 of the enemy's shield points and add them to your own
    • Must pass a systems check* to be effective
10000

* systems check ((Your systems/2 +(1 to 20)) must be greater than or equal to (Target systems/2 + 10))