Difference between revisions of "Amara Faell"

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Currently, Amara is only mentioned in passing by her daughter, [[Kaede]], and encountered as the end boss of [[Kara#KaraQuest,_Part_2| KaraQuest Part 2: The Pirate Base]]. Regardless of [[Captain Steele]]'s choices, Amara survives their encounters.  
 
Currently, Amara is only mentioned in passing by her daughter, [[Kaede]], and encountered as the end boss of [[Kara#KaraQuest,_Part_2| KaraQuest Part 2: The Pirate Base]]. Regardless of [[Captain Steele]]'s choices, Amara survives their encounters.  
 
It's hinted that, as one of the least "evil" Dread Lords in the game, Amara will be the faction leader of the Black Void Pirates that Captain Steele will be able to work with when the Factions system is implemented, leading one of several splinter fleets within the organization.
 
  
 
==== Combat ====
 
==== Combat ====

Latest revision as of 12:42, 31 July 2020

Amara Faell
Amara (JayEcho).png
"Who the fuck are you?"
Amara’s bust, by JayEcho
Creator Savin
Information
Full name Amara Faell
Species Ausar
Gender Female
Sex Hermaphrodite
Occupation Construction company owner (Cover)
Pirate Lord
Title Dread Lord
Family Victor Steele (Father in Law)
Maximilian Steele (Uncle in Law)
Jack/Jill Steele (Cousin in Law)
Relatives Kayla (Granddaughter)
Cass (Daughter-in-law)
Captain Steele (Half-Brother/Sister-in-law)
Religion Unknown
Significant Other Shade Irons
Zeke Entara (One-time lover, father of her daughter)
Children Astra Irons (Daughter)
Kaede Entara (Daughter)
Nationality Ausari
Location Myrellion
Stats
Level 7
Shields 260
Health 275
Initial Lust 10
Maximum Lust 100
Lust Reset(s) 0

Description


Amara Faell is a Dread Lord of the Black Void, one of the organization's leaders -- the equivalent of an admiral, in command of several dozen ships. Though in her mid fifties, anti-aging treatments have left her looking like a twenty-something bombshell, a beauty to behold and a terrifying warrior (especially kitted up in power armor and packing a chain gun). Amara appears to have a ravenous sexual appetite and legendary virility, as she's left a trail of bastards in her wake throughout the cosmos.

Appearance


You're fighting Amara Faell, a Dread Lord of the Black Void. She's clad in sleek, heavy black power armor that protects her from the neck down. She's got a crash helmet on, leaving her face guarded only by floating holographic displays and shields. Curly red hair spills out from under her helm, a stark contrast to blue-painted lips and emerald green eyes. She's packing a massive chaingun in one hand, supported by her powered suit's superhuman strength. In the other, she wields a flamethrower strapped to the wrist, projecting a constant flicker of flame between bursts.

History/Personality/Information of Note


As the grand-daughter of a Dread Lord, she rose quickly through the Void's ranks. Amara became captain of her first ship, a light raider vessel, at twenty. While captain, she met and captured a young smuggler who would go on to father her first child during their time together. After Kaede's birth, Amara created the cover of her owning a large construction company on the frontier in order to hide her actual occupation from her child, who she sent off with Zeke to be raised in safety. In the intervening years, Amara only occasionally contacted Kaede or her other children -- most of her time was dedicated to climbing the ranks of the Void, until she was able to successfully make a bid to succeed her dying grandfather as one of the Void's Dread Lords. This was some years ago, as by the time Trials in Tainted Space takes place, she's an established fleet commander roughly equal in power to the younger, more ambitious Mirian Bragga.

Interactions


Currently, Amara is only mentioned in passing by her daughter, Kaede, and encountered as the end boss of KaraQuest Part 2: The Pirate Base. Regardless of Captain Steele's choices, Amara survives their encounters.

Combat


Amara is equipped with a chaingun, wearing an armored power suit fitted with a premium shield, and carries an artillery gun. She is encountered alongside a squad of Black Void Pirate Grunts. It is only necessary to defeat Amara to survive this encounter.

When encountered in combat, Amara's combat actions include:

  • Power Regen - Special ability that boosts her power armor's energy by 40% or shields by 10%.
  • Chaingun Barrage - Ranged attack that targets two opponents, dealing moderate kinetic damage.
  • Shoulder Charge - Energy attack that deals moderate kinetic damage with a chance to trip the target.
  • Promethean Gun - Ranged energy attack that deals heavy burning damage with a chance to burn.
  • Grand Slam - Powerful energy attack that deals kinetic and burning damage with a chance to stun the target.
  • Cluster Grenades - Explosives that cause moderate kinetic and burning damage to all opponents.

Attacks:

Type Weapon Damage
Ranged Chaingun 25 Kinetic

Defenses:

Resistances:

  • 25% immunity to kinetic attacks
  • 25% weakness to freezing attacks
  • 15% immunity to burning attacks
  • 94.5% immunity to energy weapons

Losing to her in combat may result in a bad end if Steele is indifferent to Kara.

Loot/Items/Equipment


Amara will drop between 80 to 159 credits and is worth 500 XP.

Talk


The only time the player can talk to Amara is on the helipad, where she will ask who the fuck are you and why are you helping Kara. Your response options can be One of the following:

  • Money - Say that you're here for the money. Like she said, just a hired gun.
    • Shifts the player and Kara's alignment towards Hard.
      • If Shade is dead, will lead automatically to a fight.
      • If not, Amara will offer you 60,000 credits to Betray Kara
        • If the player forces Kara to give half of the money upfront before the quest, then the player will earn a total of 75,000 credits, making this the most profitable ending without having to go through the trouble of fighting Amara.
          • If the player asks for money up front from Kara, it will shift her personality score towards hard, meaning that if the player winds up fighting Shade and they didn't import a Kind Kara from The Silence, then Kara will kill Shade, leading to a fight anyway.
  • Help Kara - Say that you came here to help a friend.
    • Shifts the player and Kara's alignment to Kind.
      • If Kara wasn't imported from The Silence as a Hard character, this will shift Kara's personality to kind, meaning that if the player loses to Amara, Kara will sacrifice herself to save the player from Amara's associated Bad End.
  • Fuck Pirates - You're just here to fuck up some pirates!
    • Shifts the player's personality alignment to mischievous.
  • Stay Silent - Don't answer.
    • Does nothing

Sex


Amara is only sexable as part of her bad end in the Pirate Base dungeon.


Shade Threesome


After completing Kara Quest part 2, If Shade has moved to Uveto she will send you an e-mail asking for help with a bounty upon arrival, Steele will find Amara tied up on her bed. In an attempt to bring peace between Steele and Amara. Allowing for the following sex scenes
* Note doing any sex scene means making peace with Amara Faell

  • Take Dick - You're not one to pass up a chance to ride a thick, red Ausar knot. Especiallly when it's attached to a smoking hot MILF who's more dangerous than half the foes you've faced so far put together.
  • Give Dick - You can see a cute muff under the pirate lord's balls, glistening in the mood light. It's hard to pass up a chance to breed a smoking hot MILF who's more dangerous than half the foes you've faced so far put together. Maybe you can give Astra a new sibling...
  • With Shade - Can't handle the big, bad pirate lord alone? Why not bring in some MILFy backup?

Quests


Amara is the final boss of KaraQuest 2, and either fights Steele until she is defeated, Kara is killed, or she enslaves Steele and Kara together.