Difference between revisions of "Ship upgrades"

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(→‎Acquirable Ship Gadgets: Added Holographic Mirror System.)
 
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==Ship upgrades ==
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== Ship upgrades ==
 +
Ship upgrades are all the items that when installed change the [[ships|ship]]'s stats. In exchange for a Crew/Module slot
 +
=== Acquirable Ship upgrades ===
 
----
 
----
Ship upgrades are all the items that when installed change the [[ships|ship]]'s stats. In exchange for a Crew/Module slot
 
===Acquirable Ship upgrades ===
 
 
<onlyinclude>
 
 
{|class="wikitable sortable bordered" border="1" cellpadding="2"
 
{|class="wikitable sortable bordered" border="1" cellpadding="2"
 
|+ Ship upgrade stats
 
|+ Ship upgrade stats
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|align="left"| [[Advanced Quarters]]
 
|align="left"| [[Advanced Quarters]]
 
|align="Center"|  
 
|align="Center"|  
Crew capacity +2*
+
Bonus crew capacity +1
 
|align="Center"|  
 
|align="Center"|  
 
|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
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|align="left"| [[Heavy Armor]]
 
|align="left"| [[Heavy Armor]]
 
|align="Center"|  
 
|align="Center"|  
Defense +25
+
Armor Defense +25
 
|align="Center"|  
 
|align="Center"|  
 
|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
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|}
 
|}
  
'''''* Note:''' The Advanced quarters upgrade reduces Crew/Module capacity by 1 causing an effective crew capacity increase of 1
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== Ship Gadgets ==
 
 
==Ship Gadgets ==
 
----
 
 
Ship Gadgets are items that when installed give the [[ships|ship]] a special ability.
 
Ship Gadgets are items that when installed give the [[ships|ship]] a special ability.
===Acquirable Ship Gadgets ===
+
=== Acquirable Ship Gadgets ===
 
{|class="wikitable sortable bordered" border="1" cellpadding="2"
 
{|class="wikitable sortable bordered" border="1" cellpadding="2"
 
|+ Ship upgrade stats
 
|+ Ship upgrade stats
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight regain all energy
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* 1x/fight
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* fully restore your [[ships|Ship's]] energy
 
|align="left"|
 
|align="left"|
 
|align="center"| 1500
 
|align="center"| 1500
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight drain up to 1000 energy from your opponent
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* 1x/fight
 +
* drain up to 1000 energy from your opponent and add it to you own
 +
** Must pass a systems check* to be effective
 +
|align="left"|
 +
|align="center"| 10000
 +
|-
 +
|align="left"| [[Holographic Mirror System]]
 +
|align="Center"| 0
 +
|align="Center"| Ship Equipment
 +
|align="left"|
 +
* 1x/fight
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* 1 Hologram per 25 Systems, maximum 3
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** Holograms are destroyed by any hit, but inherit your Evasion
 
|align="left"|
 
|align="left"|
 
|align="center"| 10000
 
|align="center"| 10000
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight restore 3400-3599 armor points  
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* 1x/fight
 +
* restore 3400-3599 armor points  
 
|align="left"|
 
|align="left"|
 
|align="center"| 3000
 
|align="center"| 3000
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight restore 3900-4099 shield points  
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* 1x/fight
 +
* restore 3900-4099 shield points  
 
|align="left"|
 
|align="left"|
 
|align="center"| 3000
 
|align="center"| 3000
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight drain up to half of the enemy's shield
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* 1x/fight
 +
* drain up to half of the enemy's shield
 +
** Must pass a systems check* to be effective
 
|align="left"| Systems +5
 
|align="left"| Systems +5
 
|align="center"| 3000
 
|align="center"| 3000
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|align="Center"| Ship Equipment
 
|align="Center"| Ship Equipment
 
|align="left"|
 
|align="left"|
* 1/fight attempt to steal up to 2500 of the enemy's shield points and add them to your own
+
* 1x/fight
**  
+
* attempt to steal up to 2500 of the enemy's shield points and add them to your own
 +
** Must pass a systems check* to be effective
 
|align="left"|  
 
|align="left"|  
 
|align="center"| 10000
 
|align="center"| 10000
 
|-
 
|-
 
|}
 
|}
 
+
''* '''systems check''' ((Your systems/2 +(1 to 20)) must be greater than or equal to (Target systems/2 + 10))
 
[[Category:spaceships upgrades| ]]
 
[[Category:spaceships upgrades| ]]
 +
[[Category:Pre-Java Script conversion]]

Latest revision as of 15:40, 3 February 2024

Ship upgrades

Ship upgrades are all the items that when installed change the ship's stats. In exchange for a Crew/Module slot

Acquirable Ship upgrades


Ship upgrade stats
Name Stat Changes Additional Resistances Flags Base Price
Advanced Quarters

Bonus crew capacity +1

Ship Equipment 10000
Auxiliary Thrusters

Thrust +25

Ship Equipment 6000
Hardened System

System +25

Ship Equipment 6000
Heavy Armor

Armor Defense +25

Ship Equipment 6000
Power Core Tuner

Evasion -2
Power Generation +15

Ship Equipment 7500
Redundant Plating

Armor +1000

Ship Equipment 6000
Sensor Suite

Sensors +25

Ship Equipment 6000
Shield Upgrade

Shields +1000

Ship Equipment 6000
Thrust Vectoring System

Agility +20

Ship Equipment 6000
Tuned Emitters

Shield Def +20

Ship Equipment 6000

Ship Gadgets

Ship Gadgets are items that when installed give the ship a special ability.

Acquirable Ship Gadgets

Ship upgrade stats
Name Energy Use Flags Special effect Misc Base Price
Capacitor Bank 0 Ship Equipment
  • 1x/fight
  • fully restore your Ship's energy
1500
Capacitor Vampire 5 Ship Equipment
  • 1x/fight
  • drain up to 1000 energy from your opponent and add it to you own
    • Must pass a systems check* to be effective
10000
Holographic Mirror System 0 Ship Equipment
  • 1x/fight
  • 1 Hologram per 25 Systems, maximum 3
    • Holograms are destroyed by any hit, but inherit your Evasion
10000
Repair Module 0 Ship Equipment
  • 1x/fight
  • restore 3400-3599 armor points
3000
Shield Booster 50 Ship Equipment
  • 1x/fight
  • restore 3900-4099 shield points
3000
Shield Disruptor 50 Ship Equipment
  • 1x/fight
  • drain up to half of the enemy's shield
    • Must pass a systems check* to be effective
Systems +5 3000
Shield Vampire 75 Ship Equipment
  • 1x/fight
  • attempt to steal up to 2500 of the enemy's shield points and add them to your own
    • Must pass a systems check* to be effective
10000

* systems check ((Your systems/2 +(1 to 20)) must be greater than or equal to (Target systems/2 + 10))