Difference between revisions of "Ships"

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Ships are also used in ship combat against other ships.
 
Ships are also used in ship combat against other ships.
=== Calculated Values ===
+
===List of Ships===
----
 
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br>
 
'''Evasion'''
 
* Ship thrust/2 + Ship agility
 
'''Accuracy'''
 
* Ship sytems/2 + Ship sensors
 
 
 
=== Ship Stat Bonuses ===
 
 
----
 
----
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br>
 
'''Evasion'''
 
* +[[Reflexes]]/4
 
'''Accuracy'''
 
* +[[Aim]]/4
 
'''Armor'''
 
* +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
 
** The highest achievable bonus is*
 
*** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped
 
*** 10% at max physique without bonuses
 
'''Shields'''
 
* +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
 
** The highest achievable bonus is*
 
*** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 
*** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 
'''Weapon Damage''' (hidden)
 
* +[[Aim]]/2
 
 
'' ''* Highes achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire.
 
 
===List of Ships===
 
 
 
====Acquirable Ships====
 
====Acquirable Ships====
 
----
 
----
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|}
 
|}
 
''* Accuracy and evasion stats have to be calculated manually and may be wrong
 
''* Accuracy and evasion stats have to be calculated manually and may be wrong
 +
===Ship Stats ===
 +
----
 +
List of stats and their purposes
 +
==== Explanation ====
 +
----
 +
* '''Shields'''
 +
**
 +
* '''Shield Def'''
 +
**
 +
* '''Armor'''
 +
**
 +
* Armor Def
 +
**
 +
* Max Energy
 +
**
 +
* Power Generation
 +
**
 +
* Agility
 +
**
 +
* Sensors
 +
**
 +
* Systems
 +
**
 +
* Thrust
 +
**
 +
* Accuracy
 +
**
 +
* Evasion
 +
**
 +
* Module/Crew Capacity
 +
**
 +
* Weapon Capacity
 +
**
 +
* Fixed Equipment
 +
**
 +
* Storage space
 +
**
 +
* Bonus crew capacity
 +
**
 +
==== Calculated Values ====
 +
----
 +
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br>
 +
'''Evasion'''
 +
* Ship thrust/2 + Ship agility
 +
'''Accuracy'''
 +
* Ship sytems/2 + Ship sensors
 +
 +
==== Ship Stat Bonuses ====
 +
----
 +
Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br>
 +
'''Evasion'''
 +
* +[[Reflexes]]/4
 +
'''Accuracy'''
 +
* +[[Aim]]/4
 +
'''Armor'''
 +
* +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor
 +
** The highest achievable bonus is*
 +
*** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped
 +
*** 10% at max physique without bonuses
 +
'''Shields'''
 +
* +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields
 +
** The highest achievable bonus is*
 +
*** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 +
*** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]]
 +
'''Weapon Damage''' (hidden)
 +
* +[[Aim]]/2
 +
 +
'' ''* Highes achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire.
 +
  
  

Revision as of 18:39, 5 November 2019

Ships


Ships are primarily used for transporting Captain Steele and his crew

Aside from transportation, there are a few extra things Steele can do while inside their ship.

  • Safely sleep
  • Masturbate
  • Shower to remove several statuses, including Cumflation

Ships are also used in ship combat against other ships.

List of Ships


Acquirable Ships


Ambox important.png Ambox important.png
Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2 Machine Gun 10 Preinstalled: Laser Cannon 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4 (none) 20 34999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3 Machine Gun 30 26399
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4 Laser Cannon
EM Cannon
20 44999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3 Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4 Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 15 20 20 15 30 22.5 12 2 EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4 Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999
Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3 Heavy Armor 30 1499967

Enemy Ships


Ambox important.png Ambox important.png
Stats below are as during combat thus as affected by upgrades


Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55 Machine Gun
Thermal Cannon
Repair Module
Dr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33 Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield Disruptor
Star Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5 Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor

* Accuracy and evasion stats have to be calculated manually and may be wrong

Ship Stats


List of stats and their purposes

Explanation


  • Shields
  • Shield Def
  • Armor
  • Armor Def
  • Max Energy
  • Power Generation
  • Agility
  • Sensors
  • Systems
  • Thrust
  • Accuracy
  • Evasion
  • Module/Crew Capacity
  • Weapon Capacity
  • Fixed Equipment
  • Storage space
  • Bonus crew capacity

Calculated Values


Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion

  • Ship thrust/2 + Ship agility

Accuracy

  • Ship sytems/2 + Ship sensors

Ship Stat Bonuses


Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion

Accuracy

Armor

Shields

Weapon Damage (hidden)

* Highes achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.