Difference between revisions of "Template:Infobox Item"

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(Added new label "code name" used for showing the name in the cheat menu)
Line 16: Line 16:
 
|data3 = {{{shortname|}}}
 
|data3 = {{{shortname|}}}
  
|label4 = Slot
+
|label4 = Code Name
|data4 = {{{slotname|}}}
+
|data4 = {{{codename|}}}
  
|label5 = Base Price
+
|label5 = Slot
|data5 = {{{baseprice|}}}
+
|data5 = {{{slotname|}}}
  
|header6 = {{ #if: {{{damage|}}}{{{damagetype|}}}{{{defense|}}}{{{shielddefense|}}}{{{bonusshield|}}}{{{accuracy|}}}{{{sexiness|}}}{{{critbonus|}}}{{{evasion|}}}{{{fortification|}}}{{{bonusresistances|}}}{{{lustvuln|}}}{{{usable|}}}{{{combatusable|}}}{{{deftarget|}}}{{{addflags|}}} | {{ #if: {{{info-hdr|}}}|{{{info-hdr}}}|Information }} }}
+
|label6 = Base Price
 +
|data6 = {{{baseprice|}}}
  
|label7 = Damage
+
|header7 = {{ #if: {{{damage|}}}{{{damagetype|}}}{{{defense|}}}{{{shielddefense|}}}{{{bonusshield|}}}{{{accuracy|}}}{{{sexiness|}}}{{{critbonus|}}}{{{evasion|}}}{{{fortification|}}}{{{bonusresistances|}}}{{{lustvuln|}}}{{{usable|}}}{{{combatusable|}}}{{{deftarget|}}}{{{addflags|}}} | {{ #if: {{{info-hdr|}}}|{{{info-hdr}}}|Information }} }}
|data7 = {{{damage|}}}
 
  
|label8 = Damage Type
+
|label8 = Damage
|data8 = {{{damagetype|}}}
+
|data8 = {{{damage|}}}
  
|label9 = Defense
+
|label9 = Damage Type
|data9 = {{{defense|}}}
+
|data9 = {{{damagetype|}}}
  
|label10 = Shield Defense
+
|label10 = Defense
|data10 = {{{shielddefense|}}}
+
|data10 = {{{defense|}}}
  
|label11 = Bonus Shields
+
|label11 = Shield Defense
|data11 = {{{bonusshield|}}}
+
|data11 = {{{shielddefense|}}}
  
|label12 = Accuracy
+
|label12 = Bonus Shields
|data12 = {{{accuracy|}}}
+
|data12 = {{{bonusshield|}}}
  
|label13 = Sexiness
+
|label13 = Accuracy
|data13 = {{{sexiness|}}}
+
|data13 = {{{accuracy|}}}
  
|label14 = Resolve
+
|label14 = Sexiness
|data14 = {{{resolve|}}}
+
|data14 = {{{sexiness|}}}
  
|label15 = Crit Bonus
+
|label15 = Resolve
|data15 = {{{critbonus|}}}
+
|data15 = {{{resolve|}}}
  
|label16 = Evasion
+
|label16 = Crit Bonus
|data16 = {{{evasion|}}}
+
|data16 = {{{critbonus|}}}
  
|label17 = Fortification
+
|label17 = Evasion
|data17 = {{{fortification|}}}
+
|data17 = {{{evasion|}}}
  
|label18 = Bonus Resistances
+
|label18 = Fortification
|data18 = {{{bonusresistances|}}}
+
|data18 = {{{fortification|}}}
  
|label19 = Lust Vulnerability
+
|label19 = Bonus Resistances
|data19 = {{{lustvuln|}}}
+
|data19 = {{{bonusresistances|}}}
  
|label20 = Usable
+
|label20 = Lust Vulnerability
|data20 = {{{usable|}}}
+
|data20 = {{{lustvuln|}}}
  
|label21 = Combat Usable
+
|label21 = Usable
|data21 = {{{combatusable|}}}
+
|data21 = {{{usable|}}}
  
|label22 = Defensive Target
+
|label22 = Combat Usable
|data22 = {{{deftarget|}}}
+
|data22 = {{{combatusable|}}}
  
|label23 = Additional Flags
+
|label23 = Defensive Target
|data23 = {{{addflags|}}}
+
|data23 = {{{deftarget|}}}
  
|label24 = Hardlight-Compatible
+
|label24 = Additional Flags
|data24 = {{{hardLightEquipped|}}}
+
|data24 = {{{addflags|}}}
  
|label25 = Cooldown
+
|label25 = Hardlight-Compatible
|data25 = {{{tentCooldown|}}}
+
|data25 = {{{hardLightEquipped|}}}
 +
 
 +
|label26 = Cooldown
 +
|data26 = {{{tentCooldown|}}}
 
}}
 
}}

Revision as of 18:53, 29 October 2022