Difference between revisions of "White Book"
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Latest revision as of 16:42, 4 December 2016
The White Book, or White Spellbook, is one of the two books you can use to learn magic spells to use in combat. As the name implies, the White Book can teach you white (soul-based) spells.
Key Data
Item Code | W. Book (note the space) |
Effect | May teach a White Spell.
Increases Intelligence. |
Base value | 40 gems |
Dropped by | Cum Witch (1/7)
Sand Witch (1/7) Bee-Girl (1/9) |
Gifted by | Anemone Kid* (1/6) |
Effect
The effects vary depending on the PC's Intelligence.
- 80 Intelligence or more gives +0.6
- 60-79 Intelligence gives +1
- 30-59 Intelligence gives +2
- Less than 30 Intelligence gives +4
You also learn one of three White Spells provided your intelligence is high enough and you haven't already learned them all.
- Charge Weapon requires 25 Intelligence.
- Blind requires 30 Intelligence.
- Whitefire requires 40 Intelligence.
The first white spell you learn is Charge Weapon, the second Blind and the third Whitefire. See the Magic page for more info about the spells.
Notes
- Oswald will purchase the White Book for 20 gems.
- The Anemone Kid only has a chance of bringing her parent White Books once she reaches 50 XP and will stop doing so after reaching 75 XP or more. Also, while she does accept Black Books, she will never find them.