Template:Tt/Compu

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Documentation

Only has 1 parameter:

  • AtkP% Sexi% Spel%
  • WillAmp PresAmp

Has two parameters:

  • 1st Parameter - Computation name
    • SexiHealAmp SpelDmgAmp
    • AtkPDmgAmp SexiDmgAmp SpelHealAmp
    • WillAmp PresAmp
  • 2nd Parameter - if there is a bonus/power specific amplification
    • e.g. {{tt/Compu|AtkPDmgAmp|+100 Attack Power}} (Attack Power Dmg Amp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )

Special Case, attack & damage table:

  • 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
    • Attack Table: AoeATK EvaATK MagATK MenATK PhyATK TeaATK WeaATK
    • Damage Table: MentDMG PhysDMG SpelDMG TeasDMG WeapDMG
  • The next set of parameters depends on if its an attack or damage table:
    • Attack Table
      • 2nd Parameter - Includes catalyst bonus? (either Charm or Spell, or leave blank)
      • 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
      • 5th Parameter - Any other bonuses/notes
    • Damage Table
      • 2nd Parameter - Name of the Element/Resistance type

Usage & Sample

  • (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
  • (Spellpower Heal AmpSpellpower Healing Amplification1 + Spellpower / 200) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200)
  • (Attack Power Dmg AmpAttack Power Damage Amplification1 + Attack Power / 100) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100)
  • (Willpower AmpWillpower Amplification10 * (1 + Willpower / )) (Presence AmpPresence Amplification10 * (1 + Presence / ))

Special Case

  • {{tt/Compu|MentDMG|Fire}} (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|MagATK||+20|-50}} (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +20Other Bonus-50
    )
  • {{tt/Compu|MagATK|Spell|+20|-50}} (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    +20Other Bonus-50
    )
  • {{tt/Compu|WeapDMG|Frost}} (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} (AOE Attack [+ Bonus]Attempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst AccuracyCatalyst Bonus/
    Other Bonus-50
    +20 Critical Chance if target is affected by [Icon-SE-Pos.pngFlightCombat Effect]
    )