Template:Tt/Compu
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Documentation
Only has 1 parameter:
AtkP%
Sexi%
Spel%
Has two parameters:
- 1st Parameter - Computation name
SexiHealAmp
SpelHealAmp
AtkPDmgAmp
SexiDmgAmp
SpelDmgAmp
CunnDmgAmp
WillAmp
PresAmp
TougAmp
CunnAmp
StrnAmp
- 2nd Parameter - if there is a bonus/power specific amplification
- e.g.
{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}
(AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100
Additional Bonus:
+100 Attack Power)
- e.g.
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
OffWeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
OffWeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 5th Parameter - Any other bonuses/notes
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- 3rd & 4th Parameters - (optional) special catch case in the event the attack type and defense is different
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Splpow HealAmpSpellpower Healing Amplification
1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
) (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200
Final amount will have a random effectiveness of95% to 105%
) - (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100
) (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100
) (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100
) (Cunn DmgAmpCunning Damage Amplification1 + Cunning / 100
) - (Willpower AmpWillpower Amplification
1 + Willpower /
) (Presence AmpPresence Amplification1 + Presence /
) (Toughness AmpToughness Amplification1 + Toughness /
) (Cunning AmpCunning Amplification1 + Cunning /
) (Strength AmpStrength Amplification1 + Stregnth /
) - (Offhand Weapon AttackAttempt a Offhand Weapon Attack
Offhand PenaltyAttacker Defender Accuracy vs Evasion -10 Offhand
Penalty/
Attack cannot Crit) (Offhand Weapon DamageCompute Offhand Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
Offhand Penalty
Final damage reduced by 25%)
Special Case
{{tt/Compu|MentDMG|Fire|TEST|SPEC}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender TEST - SPEC = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|MagATK||+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20 Other Bonus -50 {{tt/Compu|MagATK|Spell|+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy & Critical Chance Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|WeapDMG|Frost}}
(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
+20 Critical Chance if target is affected by [Attacker Defender Accuracy vs Evasion +Catalyst Accuracy & Critical Chance Catalyst Bonus / Other Bonus -50 FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
)s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)])Attacker Defender Accuracy vs Evasion