Thief
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Description
Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
Class Details
Starting Gear
Class Affinities
Perks
(You can only pick one level 7 perk)
Name | Level | Description |
---|---|---|
Twist the Knife | 1 | When you land a weapon hit on a creature suffering from a negative status effect, you deal 50% bonus damage. |
Sharpen Blades | 3 | When you finish sleeping, you and your party gain a +10 bonus to Critical Chance for 12 hours. |
Escape Artist | 5 | You add half your Agility to your Physical Resistance. You also use Agility to escape from restraints rather than Strength. |
Perfect Positioning | 7 | While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. |
Eye for Weakness | 7 | Negative Combat Effects you apply last twice as long. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Fading Strike | At-Will | Weapon | You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
Dirty Trick | Recharge 2 |
Weapon | You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
Smoke Bomb | Encounter | N/A | You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit. |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Shell Cracker | Recharge 4 |
Weapon | You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
Shadow Strike | Recharge 4 |
Weapon Melee |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
Mark for Death | Recharge 4 |
Weapon | You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Duelist's Stance | At-Will | Stance Weapon Melee |
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round. |
Dastardly Trick | Encounter | Weapon | You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail. |
Garrote | Encounter | Melee | You slip behind an enemy and go for the throat with +50 Accuracy, inflicting 100 + Attack Power(%) Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns. |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Estrus Flask | Recharge 5 |
N/A | You hurl a vial of alchemical aphrodisiac at your enemies, dealing 35 * (1 + (Cunning / 20)) Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit. |
Sneak Attack | At-Will | Weapon | If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
Deadly Shadow | Encounter | Weapon | You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns |
Ultimate
Name | Type | Tags | Description |
---|---|---|---|
Assassinate | Ultimate | Weapon | You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |