Template:Tt/Compu2

From Corruption of Champions II
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Revision as of 09:27, 28 July 2026 by Spotty McBumble Fuck (talk | contribs) (WIP SAVE - testing)
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Magical Hit Synergy
  • Attacker: Perk: Arcane Strike
    • +(Willpower / 2) Critical Chance
  • Target: Effect: [Icon-DF-Neg.pngResonance]
    • +(5 * Resonance stack) Critical Chance

Magical Hit [A:+60] [MD:-20] [Crit:+20]Attacker's Accuracy +60(bonus) +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +20(bonus) +(Icon-UT-Catalyst.png) Catalyst Critical Chance

  • Make a Weapon Hit Attempt a Weapon HitAttacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy
    [+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
    VS
    Defender's Evasion If Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance
    to calculate Weapon Damage vs Armor
Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a Weapon Hit [A:+25]Attempt a Weapon HitAttacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy [+25 (bonus)]
    [+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
    VS
    Defender's Evasion If Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance
    , if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • Weapon Damage of (EqW[+AD] X APAmp)No-Crit Damage
      (Equipped Weapon [+AD]) x
      (1 + Attack Power / 100)
      vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit

Hit Checks

Parameter Usage
  • 1: MagiHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • Synergy: MagiHitBonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance(bonus)

    Magical Hit Synergy
    • Attacker: Perk: Arcane Strike
      • +(Willpower / 2) Critical Chance
    • Target: Effect: [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance