Difference between revisions of "Taxonomy"
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Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups, I.E, monster taxonomies. These can provide a useful shorthand as to what tactics should be taken against them. Enemies that fall within a certain taxonomy will all share the same base elemental damage resistances and weaknesses, which may then be individually modified as innate abilities, or granted by equipment. | Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups, I.E, monster taxonomies. These can provide a useful shorthand as to what tactics should be taken against them. Enemies that fall within a certain taxonomy will all share the same base elemental damage resistances and weaknesses, which may then be individually modified as innate abilities, or granted by equipment. | ||
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− | Beasts include both animals and | + | Beasts include both animals, and people with animalistic traits and behaviours, such as minotaurs, centaurs and marefolk. |
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Revision as of 13:36, 16 November 2020
Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups, I.E, monster taxonomies. These can provide a useful shorthand as to what tactics should be taken against them. Enemies that fall within a certain taxonomy will all share the same base elemental damage resistances and weaknesses, which may then be individually modified as innate abilities, or granted by equipment.
Humanoid
Humanoid enemies have no innate resistances or weaknesses. The champion is always considered a humanoid, as are members of the starting races and beyond.
Beast
Beasts include both animals, and people with animalistic traits and behaviours, such as minotaurs, centaurs and marefolk.
Blight Resist: -75 | Pheromone Resist: -75 |
Demon
Demons may be Marethian demons created or brought over by Kasyrra, or wraith-touched creatures.
Blight Resist: 75 | Fire Resist: 33 |
Holy Resist: -100 |
Plant
Plant-kin both include actual plants and sapient beings who share traits with plants such as the Alraune and her children.
Fire Resist: -100 | Frost Resist: -50 |
Drug Resist: 33 | Pheromone Resist: 33 |
Ethereal
Ethereal creatures are ghosts, specters, will-o-wisps and other energy or undead beings that have no physical body. They are impervious to crushing or penetrating attacks and require weapons that deal elemental damage or spells to harm.
Crushing Resist: 100 | Penetrating Resist 100 |
Undead
Undead are those who linger on in this world after their passing. Often mindless, they cannot be teased or cowed into submission.
Holy Resist: -100 | Fire Resist: -50 |
Blight Resist: 50 | Pheromone Resist: 100 |
Drug Resist: 100 | Tease Resist: 100 |
Mental Resist: 100 |
Construct
Constructs include golems fashioned by sorcerers, and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the types of materials they tend to be fashioned from leave them weak to storm and acid attacks.
Acid Resist: -100 | Storm Resist: -100 |
Crushing Resist: -50 | Penetrating Resist: 33 |
Drug Resist: 100 | Tease Resist: 100 |
Mental Resist: 100 | Pheromone Resist: 100 |
Fey
Fey creatures include pixies, dryads, and other similar creatures.
Drug Resist: -50 | Tease Resist: -50 |
Blight Resist: -100 | Pheromone Resist: -50 |