Difference between revisions of "Category:AppliesEffect:Firewalk"
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(I'll just bullet point this to prevent the compu from bleeding) |
(No difference)
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Latest revision as of 08:27, 21 May 2025
- Powers that apply the effect [
FirewalkCombat Effect+15 Physical & Magic Resist
When the user makes a (Weapon AttackAttempt a Weapon Attack
) or (Physical AttackAttempt a Physical AttackAttacker Defender Accuracy vs Evasion
) that hits, they deal an additional (Spell DamageCompute Spell DamageAttacker Defender Accuracy vs Physical Resist
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Spell Penetration - Ward = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) of [3 + Willpower
] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)].
Pages in category ‘AppliesEffect:Firewalk’
This category contains only the following page.