Difference between revisions of "Thief"

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| '''[[Perks#Twist the Knife|Twist the Knife]] || 1 || When you land a weapon hit on a creature suffering from <br>a negative status effect, you deal 50% bonus damage.
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| '''[[Perks#Twist the Knife|Twist the Knife]] || 1 || When you land a weapon hit on a creature suffering from <br>a negative status effect, your attack gains +50 attack power.
 
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| '''[[Perks#Sharpen Blades|Sharpen Blades]] || 3 || When you finish sleeping, you and your party gain a <br>+10 bonus to Critical Chance for 12 hours.
 
| '''[[Perks#Sharpen Blades|Sharpen Blades]] || 3 || When you finish sleeping, you and your party gain a <br>+10 bonus to Critical Chance for 12 hours.

Revision as of 14:56, 29 June 2025

Thief Icon.png

Description

Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.

Class Details

Starting Gear

Class Affinities

Perks

(You can only pick one level 7 perk)

Name Level Description
Twist the Knife 1 When you land a weapon hit on a creature suffering from
a negative status effect, your attack gains +50 attack power.
Sharpen Blades 3 When you finish sleeping, you and your party gain a
+10 bonus to Critical Chance for 12 hours.
Escape Artist 5 You add half your Agility to your Physical Resistance.
You also use Agility to escape from restraints rather than Strength.
Perfect Positioning 7 While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
Eye for Weakness 7 Negative Combat Effects you apply last twice as long.

Class Powers

Starting Powers

Name Type Tags Description
Fading Strike At-Will Weapon You strike from the shadows, a thief's best friend.
You gain Obscurement until your next turn and lose
half your current Threat, but this attack suffers from
-50 Attack Power.
Dirty Trick Recharge
2
Weapon You hit 'em where it hurts, making an attack against
Physical Resistance that adds +50 Attack Power and
leaves the target Staggered for 2 turns.
Smoke Bomb Encounter N/A You throw alchemical smoke powder,
losing half your Threat and gaining
Obscurement for 2 turns. All enemies'
Physical Resistance is targeted as well,
Blinding them for 2 turns on a hit.

Level 2 Powers

Name Type Tags Description
Shell Cracker Recharge
4
Weapon You try and tear a hole in the target's armor, making a
precision strike with +50 Armor Penetration and +50 Accuracy.
On a hit, the target's armor is left Sundered for 2 turns.
Shadow Strike Recharge
4
Weapon
Melee
You slip into the shadows, reappearing a moment later
to deliver a brutal melee strike with +100 Attack Power
and +50 Accuracy. You also gain Obscurement for a turn.
Mark for Death Recharge
4
Weapon You deliver a pinpoint strike with +150 Attack Power
and +25 Accuracy, drawing your companions' ire to
your target by dramatically increasing its Threat.

Level 4 Powers

Name Type Tags Description
Duelist's Stance At-Will Stance
Weapon
Melee
You assume a duelist's stance, which
grants you +10 Evasion, +10 Sexiness,
and a surge of Threat. While in this stance,
you make a counter-attack against the first
melee attack that misses you each round.
Dastardly Trick Encounter Weapon You make an unsportsmanlike strike that gains a
+200 Attack Power and +50 Accuracy bonus. On a
hit, you target Physical Resistance to Stun the target
for 1 turn, or Stagger if you fail.
Garrote Encounter Melee You slip behind an enemy and go for the throat with +50
Accuracy, inflicting 100 + Attack Power(%) Raw damage
and Silencing for 2 turns on a hit. If the attack misses, the
target is still Staggered for 2 turns.

Level 6 Powers

Name Type Tags Description
Estrus Flask Recharge
5
N/A You hurl a vial of alchemical aphrodisiac at your enemies,
dealing 35 * (1 + (Cunning / 20)) Pheromone damage and
gain Obscurement for 2 rounds. Creatures hit become
Blinded and Aroused for 2 rounds. This attack cannot crit.
Sneak Attack At-Will Weapon If you are not Obscured, you gain Obscurement for 3
turns. If you are Obscured, you consume your
Obscurement and make a weapon attack, gaining
+50 Attack Power and +15 Accuracy per turn of
Obscurement.
Deadly Shadow Encounter Weapon You gain Obscurement for 3 turns and slip behind the
enemy, causing chaos. You make an attack against
all enemies; targets you strike are Staggered and
Terrified for 3 turns

Ultimate

Name Type Tags Description
Assassinate Ultimate Weapon You make an weapon attack with +500 Attack Power, which cannot miss.
If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.