From Corruption of Champions II
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| | *1c: {{co|AoeHit}} | | *1c: {{co|AoeHit}} |
| | **2: Attack Type (for bonus) | | **2: Attack Type (for bonus) |
| − | ***: {{co|phys}} {{cw2|arri}} WeapHit | + | *** -{{co|phys}} {{cw2|arri}} WeapHit |
| − | ***: {{co|magi}} {{cw2|arri}} Catalyst Bonus | + | *** - {{co|magi}} {{cw2|arri}} Catalyst Bonus |
| − | ***: neither/empty, simply EvaHit | + | *** - neither/empty, simply EvaHit |
| | **3: Attacker Accuracy Bonus | | **3: Attacker Accuracy Bonus |
| | **4: Defender Defense Bonus | | **4: Defender Defense Bonus |
| | |}</noinclude> | | |}</noinclude> |
Latest revision as of 08:17, 29 August 2026
| Parameter |
Usage
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Weapon AOE HitAttacker's Accuracy + Primary Accuracy +20(bonus)
- Defender's Evasion -30(bonus) [A:+20] [D:-30] Magical AOE HitAttacker's Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Evasion -30(bonus) [ Cata] [A:+20] [D:-30] Evasion HitAttacker's Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Evasion -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [ Cata] [A:+20] [D:-30] Magical HitAttacker's Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Magic Defense -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [ Cata] [A:+20] [D:-30] Tease HitAttacker's Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Mental Defense -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [ Cata] [A:+20] [D:-30] Tease HitAttacker's Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Mental Defense -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [ Cata] [A:+20] [D:-30] Physical HitAttacker's Accuracy + Primary Accuracy + Catalyst Accuracy +20(bonus)
- Defender's Evasion -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [ Cata] [A:+20] [D:-30] Primary Weapon HitAttacker's Accuracy + Primary Accuracy +20(bonus)
- Defender's Evasion -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [A:+20] [D:-30] Offhand Weapon HitAttacker's Accuracy +(75%) of Offhand Accuracy +20(bonus)
- Defender's Evasion -30(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [A:+20] [D:-30] Primary + Offhand Weapon HitMake a 2 Weapon hits, 1st with Primary and 2nd with Offhand (if has offhand weapon)Attacker's Accuracy + Primary Accuracy +20(bonus)
- Defender's Evasion -50(bonus)Attacker's Accuracy +(75%) of Offhand Accuracy -50(bonus)
- Defender's Evasion +100(bonus)If above + Random#(0-99) + 1 > 15 the attack hits [A:+20] [D:-30]
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- 1a:
EvasHit MagiHit MentHit TeasHit PhysHit WeapHit WeapOffHit
- 2: Attacker Accuracy Bonus
- 3: Defender Defense Bonus
- 4: Any value: Catalyst Bonus (except Weap & WeapOff)
- 1b:
WeapBothHit
- 2: Attacker Primary Accuracy Bonus
- 3: Defender Defense Bonus (vs primary)
- 4: Attacker Offhand Accuracy Bonus
- 5: Defender Defense Bonus (vs Offhand)
- 1c:
AoeHit
- 2: Attack Type (for bonus)
- -
phys → WeapHit
- -
magi → Catalyst Bonus
- - neither/empty, simply EvaHit
- 3: Attacker Accuracy Bonus
- 4: Defender Defense Bonus
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