Difference between revisions of "Template:Infobox Item"
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(Added Temptation since Spell and Armor Pen have their own label) |
(Author category) |
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| Line 7: | Line 7: | ||
| subheader = {{{shortname|}}} | | subheader = {{{shortname|}}} | ||
| − | |label1 = Type | + | |label1 = Autor |
| − | | | + | |data1 = {{{author|}}} |
| + | |||
| + | |label2 = Type | ||
| + | |data2 = {{{itemtype|}}} | ||
|label3 = Slot | |label3 = Slot | ||
| Line 89: | Line 92: | ||
{{Infobox Item | {{Infobox Item | ||
| name = long item name | | name = long item name | ||
| + | | author = writer/creator of the item | ||
| itemtype = type of the item according to the vague system used on the wiki | | itemtype = type of the item according to the vague system used on the wiki | ||
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same | | shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same | ||
Revision as of 07:57, 28 December 2019
Usage
Parameters with empty values usually can be removed without any bad effect.
All possible parameters:
{{Infobox Item
| name = long item name
| author = writer/creator of the item
| itemtype = type of the item according to the vague system used on the wiki
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same
| slotname = name of the equipment slot, if the item can be equipped
| baseprice = Base Price
| damage = Damage
| damagetype = Damage Type
| accuracy = Accuracy
| critbonus = Crit Bonus
| spellpower = Spellpower
| spellpenetration = Spell Penetration
| armorpenetration = Armor Penetration
| armor = Armor
| ward = Ward
| evasion = Evasion
| focus = Focus
| sexiness = Sexiness
| temptation = Lust Penetration
| specialstats = Other Bonus stats such as initiative
| bonusresistances = Bonus Resistances
| lustvuln = Lust Vulnerability
| stacklimit = How many times the item can stack in one inventory slot
| usable = Yes or omit if the item can't be used outside of combat (usable = has the "use" button)
| combatusable = Yes or omit if the item can't be used in combat
| deftarget = Defensive Target (???)
| addflags = item flags, such as METAL, HEAVY, etc.
}}