Difference between revisions of "Thief"

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[[File:Thief_Icon.png|300px|upright|right|border]]
 
== Description ==
 
== Description ==
 
<blockquote>
 
<blockquote>
Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them for the kill. Agility is your greatest weapon, both for avoiding harm and landing your own blows, though having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
+
''Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
 
 
Primary Attribute: Agility
 
 
</blockquote>
 
</blockquote>
 
 
 
== Class Details ==
 
== Class Details ==
 
+
=== Starting Gear ===
=== Starter Items ===
 
 
*[[Dagger]]
 
*[[Dagger]]
 
*[[Comfortable Clothes]]
 
*[[Comfortable Clothes]]
 +
*[[Plain Underwear]]
 
*[[Leather Boots]]
 
*[[Leather Boots]]
  
 +
=== Class Affinities ===
 +
*[[Agility]]
 +
*[[Strength]]
 +
*[[Cunning]]
 +
=== Background ===
 +
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
 +
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 +
|-
 +
! width="150px" class="unsortable"|Name
 +
! width="150px" class="unsortable"|Starting Boost
 +
! width="150px" class="unsortable"|Affinities
 +
! width="300px" class="unsortable"|Description
 +
|-
 +
|<span id="Noble Scion"></span>'''Noble Scion'''
 +
|[[Stats#Presence|Presence]] +1
 +
|[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]]
 +
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
 +
|-
 +
|<span id="Hunter"></span>'''Hunter'''
 +
|[[Stats#Agility|Agility]] +1
 +
|[[Stats#Agility|Agility]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Cunning|Cunning]]
 +
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
 +
|-
 +
|<span id="Soldier"></span>'''Soldier'''
 +
|[[Stats#Strength|Strength]] +1
 +
|[[Stats#Strength|Strength]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Agility|Agility]]
 +
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.
 +
|-
 +
|<span id="Courtesan"></span>'''Courtesan'''
 +
|[[Stats#Presence|Presence]] +1
 +
|[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Agility|Agility]]
 +
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.
 +
|-
 +
|<span id="Slum Rat"></span>'''Slum Rat'''
 +
|[[Stats#Agility|Agility]] +1
 +
|[[Stats#Agility|Agility]]<br>[[Stats#Strength|Strength]]<br>[[Stats#Cunning|Cunning]]
 +
|''You were born in the gutter. Your mother was a whore, and you've been existing in the dregs of society ever since you took your first breath. You've stolen, seduced, and fought tooth and nail to survive. Tiring of life in the city of your birth, not to mention the growing demands of the Thieves' Guild, you've set out to make your fortunes in the Frost Marches. Your thieving experience gives you a boost to Agility.
 +
|}
  
 
=== Perks ===
 
=== Perks ===
*Level 1: Twist the Knife | ''When you land a weapon hit on a creature suffering from a negative status effect, you deal 50% bonus damage.''
+
(You can only pick one level 7 perk)
 +
{| class="wikitable" style="text-align:center"
 +
! Name !! Level !! Description
 +
|-
 +
| '''[[Perks#Twist the Knife|Twist the Knife]] || 1 || When you land a weapon hit on a creature suffering from <br>a negative status effect, you deal 50% bonus damage.
 +
|-
 +
| '''[[Perks#Sharpen Blades|Sharpen Blades]] || 3 || When you finish sleeping, you and your party gain a <br>+10 bonus to Critical Chance for 12 hours.
 +
|-
 +
| '''[[Perks#Escape Artist|Escape Artist]] || 5 || You add half your Agility to your Physical Resistance. <br>You also use Agility to escape from restraints rather than Strength.
 +
|-
 +
| '''Perfect Positioning|| 7 || While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
 +
|-
 +
| '''Eye for Weakness|| 7 || Negative Combat Effects you apply last twice as long.
 +
|}
  
 +
== Class Powers ==
  
 +
=== Starting Powers ===
 +
{| class="wikitable" style="text-align:center"
  
=== Class Affinities ===
+
|-
*[[Agility]]
+
! Name !! Type !! Tags !! Description
*[[Strength]]
+
|-
*[[Cunning]]
+
| '''[[Powers#Fading Strike|Fading Strike]]''' || At-Will || Weapon || You strike from the shadows, a thief's best friend.<br>You gain Obscurement until your next turn and lose <br>half your current Threat, but this attack suffers from <br>-50 Attack Power.
 
+
|-
== Class Talents ==
+
| '''[[Powers#Dirty Trick|Dirty Trick]]''' || Recharge <br> 2 || Weapon || You hit 'em where it hurts, making an attack against <br>Physical Resistance that adds +50 Attack Power and <br>leaves the target Staggered for 2 turns.
 +
|-
 +
| '''[[Powers#Smoke Bomb|Smoke Bomb]]''' || Encounter || N/A || You throw alchemical smoke powder, <br>losing half your Threat and gaining <br>Obscurement for 2 turns. All enemies' <br>Physical Resistance is targeted as well,<br> Blinding them for 2 turns on a hit.
 +
|}
  
=== Starting Talents ===
+
=== Level 2 Powers ===
*[[Fading Strike]]
+
{| class="wikitable" style="text-align:center"
*[[Dirty Trick]]
+
|-
*[[Smoke Bomb]]
+
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Shell Cracker|Shell Cracker]]''' ||Recharge <br>4 || Weapon || You try and tear a hole in the target's armor, making a <br>precision strike with +50 Armor Penetration and +50 Accuracy. <br>On a hit, the target's armor is left Sundered for 2 turns.
 +
|-
 +
| '''[[Powers#Shadow Strike|Shadow Strike]]''' ||Recharge <br>4 || Weapon<br>Melee || You slip into the shadows, reappearing a moment later <br>to deliver a brutal melee strike with +100 Attack Power <br>and +50 Accuracy. You also gain Obscurement for a turn.
 +
|-
 +
| '''[[Powers#Mark for Death|Mark for Death]]''' || Recharge <br>4 || Weapon || You deliver a pinpoint strike with +150 Attack Power <br>and +25 Accuracy, drawing your companions' ire to <br>your target by dramatically increasing its Threat.
 +
|}
  
=== Level 2 Talents ===
+
=== Level 4 Powers ===
*[[Shell Cracker]]
+
{| class="wikitable" style="text-align:center"
*[[Shadow Strike]]
+
|-
*[[Mark for Death]]
+
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Duelist's Stance|Duelist's Stance]]''' || At-Will || Stance<br>Weapon<br>Melee || You assume a duelist's stance, which <br>grants you +10 Evasion, +10 Sexiness, <br>and a surge of Threat. While in this stance, <br>you make a counter-attack against the first <br>melee attack that misses you each round.
 +
|-
 +
| '''[[Powers#Dastardly Trick|Dastardly Trick]]''' || Encounter || Weapon || You make an unsportsmanlike strike that gains a <br>+200 Attack Power and +50 Accuracy bonus. On a <br>hit, you target Physical Resistance to Stun the target <br>for 1 turn, or Stagger if you fail.
 +
|-
 +
| '''[[Powers#Garrote|Garrote]]''' || Encounter || Melee || You slip behind an enemy and go for the throat with +50 <br>Accuracy, inflicting 100 + Attack Power(%) Raw damage <br>and Silencing for 2 turns on a hit. If the attack misses, the <br>target is still Staggered for 2 turns.
 +
|}
  
 +
=== Level 6 Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Estrus Flask|Estrus Flask]]''' || Recharge<br>5 || N/A || You hurl a vial of alchemical aphrodisiac at your enemies, <br>dealing 35 * (1 + (Cunning / 20)) Pheromone damage and <br>gain Obscurement for 2 rounds. Creatures hit become <br>Blinded and Aroused for 2 rounds. This attack cannot crit.
 +
|-
 +
| '''[[Powers#Sneak Attack|Sneak Attack]]''' || At-Will || Weapon || If you are not Obscured, you gain Obscurement for 3 <br>turns. If you are Obscured, you consume your <br>Obscurement and make a weapon attack, gaining <br>+50 Attack Power and +15 Accuracy per turn of <br>Obscurement.
 +
|-
 +
| '''[[Powers#Deadly Shadow|Deadly Shadow]]''' || Encounter || Weapon || You gain Obscurement for 3 turns and slip behind the <br>enemy, causing chaos. You make an attack against <br>all enemies; targets you strike are Staggered and<br> Terrified for 3 turns
 +
|}
 +
===Ultimate===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Perks#Assassinate|Assassinate]]''' || Ultimate || Weapon || You make an weapon attack with +500 Attack Power, which cannot miss. <br>If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
 +
|}
 
[[Category:Classes]]
 
[[Category:Classes]]
 +
[[Category:Wiki page status - Outdated]]

Latest revision as of 02:49, 27 January 2024

Thief Icon.png

Description

Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.

Class Details

Starting Gear

Class Affinities

Background

Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.

Name Starting Boost Affinities Description
Noble Scion Presence +1 Presence
Cunning
Willpower
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
Hunter Agility +1 Agility
Toughness
Cunning
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
Soldier Strength +1 Strength
Toughness
Agility
The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.
Courtesan Presence +1 Presence
Cunning
Agility
You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.
Slum Rat Agility +1 Agility
Strength
Cunning
You were born in the gutter. Your mother was a whore, and you've been existing in the dregs of society ever since you took your first breath. You've stolen, seduced, and fought tooth and nail to survive. Tiring of life in the city of your birth, not to mention the growing demands of the Thieves' Guild, you've set out to make your fortunes in the Frost Marches. Your thieving experience gives you a boost to Agility.

Perks

(You can only pick one level 7 perk)

Name Level Description
Twist the Knife 1 When you land a weapon hit on a creature suffering from
a negative status effect, you deal 50% bonus damage.
Sharpen Blades 3 When you finish sleeping, you and your party gain a
+10 bonus to Critical Chance for 12 hours.
Escape Artist 5 You add half your Agility to your Physical Resistance.
You also use Agility to escape from restraints rather than Strength.
Perfect Positioning 7 While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
Eye for Weakness 7 Negative Combat Effects you apply last twice as long.

Class Powers

Starting Powers

Name Type Tags Description
Fading Strike At-Will Weapon You strike from the shadows, a thief's best friend.
You gain Obscurement until your next turn and lose
half your current Threat, but this attack suffers from
-50 Attack Power.
Dirty Trick Recharge
2
Weapon You hit 'em where it hurts, making an attack against
Physical Resistance that adds +50 Attack Power and
leaves the target Staggered for 2 turns.
Smoke Bomb Encounter N/A You throw alchemical smoke powder,
losing half your Threat and gaining
Obscurement for 2 turns. All enemies'
Physical Resistance is targeted as well,
Blinding them for 2 turns on a hit.

Level 2 Powers

Name Type Tags Description
Shell Cracker Recharge
4
Weapon You try and tear a hole in the target's armor, making a
precision strike with +50 Armor Penetration and +50 Accuracy.
On a hit, the target's armor is left Sundered for 2 turns.
Shadow Strike Recharge
4
Weapon
Melee
You slip into the shadows, reappearing a moment later
to deliver a brutal melee strike with +100 Attack Power
and +50 Accuracy. You also gain Obscurement for a turn.
Mark for Death Recharge
4
Weapon You deliver a pinpoint strike with +150 Attack Power
and +25 Accuracy, drawing your companions' ire to
your target by dramatically increasing its Threat.

Level 4 Powers

Name Type Tags Description
Duelist's Stance At-Will Stance
Weapon
Melee
You assume a duelist's stance, which
grants you +10 Evasion, +10 Sexiness,
and a surge of Threat. While in this stance,
you make a counter-attack against the first
melee attack that misses you each round.
Dastardly Trick Encounter Weapon You make an unsportsmanlike strike that gains a
+200 Attack Power and +50 Accuracy bonus. On a
hit, you target Physical Resistance to Stun the target
for 1 turn, or Stagger if you fail.
Garrote Encounter Melee You slip behind an enemy and go for the throat with +50
Accuracy, inflicting 100 + Attack Power(%) Raw damage
and Silencing for 2 turns on a hit. If the attack misses, the
target is still Staggered for 2 turns.

Level 6 Powers

Name Type Tags Description
Estrus Flask Recharge
5
N/A You hurl a vial of alchemical aphrodisiac at your enemies,
dealing 35 * (1 + (Cunning / 20)) Pheromone damage and
gain Obscurement for 2 rounds. Creatures hit become
Blinded and Aroused for 2 rounds. This attack cannot crit.
Sneak Attack At-Will Weapon If you are not Obscured, you gain Obscurement for 3
turns. If you are Obscured, you consume your
Obscurement and make a weapon attack, gaining
+50 Attack Power and +15 Accuracy per turn of
Obscurement.
Deadly Shadow Encounter Weapon You gain Obscurement for 3 turns and slip behind the
enemy, causing chaos. You make an attack against
all enemies; targets you strike are Staggered and
Terrified for 3 turns

Ultimate

Name Type Tags Description
Assassinate Ultimate Weapon You make an weapon attack with +500 Attack Power, which cannot miss.
If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.