Difference between revisions of "Thief"
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+ | [[File:Thief_Icon.png|300px|upright|right|border]] | ||
== Description == | == Description == | ||
<blockquote> | <blockquote> | ||
− | Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them | + | ''Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile. |
− | |||
− | |||
</blockquote> | </blockquote> | ||
− | |||
− | |||
== Class Details == | == Class Details == | ||
− | + | === Starting Gear === | |
− | === | ||
*[[Dagger]] | *[[Dagger]] | ||
*[[Comfortable Clothes]] | *[[Comfortable Clothes]] | ||
+ | *[[Plain Underwear]] | ||
*[[Leather Boots]] | *[[Leather Boots]] | ||
+ | === Class Affinities === | ||
+ | *[[Agility]] | ||
+ | *[[Strength]] | ||
+ | *[[Cunning]] | ||
=== Perks === | === Perks === | ||
− | + | (You can only pick one level 7 perk) | |
− | + | {| class="wikitable" style="text-align:center" | |
+ | ! Name !! Level !! Description | ||
+ | |- | ||
+ | | '''[[Perks#Twist the Knife|Twist the Knife]] || 1 || When you land a weapon hit on a creature suffering from <br>a negative status effect, you deal 50% bonus damage. | ||
+ | |- | ||
+ | | '''[[Perks#Sharpen Blades|Sharpen Blades]] || 3 || When you finish sleeping, you and your party gain a <br>+10 bonus to Critical Chance for 12 hours. | ||
+ | |- | ||
+ | | '''[[Perks#Escape Artist|Escape Artist]] || 5 || You add half your Agility to your Physical Resistance. <br>You also use Agility to escape from restraints rather than Strength. | ||
+ | |- | ||
+ | | '''Perfect Positioning|| 7 || While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. | ||
+ | |- | ||
+ | | '''Eye for Weakness|| 7 || Negative Combat Effects you apply last twice as long. | ||
+ | |} | ||
+ | == Class Powers == | ||
− | === | + | === Starting Powers === |
− | + | {| class="wikitable" style="text-align:center" | |
− | |||
− | |||
− | + | |- | |
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Fading Strike|Fading Strike]]''' || At-Will || Weapon || You strike from the shadows, a thief's best friend.<br>You gain Obscurement until your next turn and lose <br>half your current Threat, but this attack suffers from <br>-50 Attack Power. | ||
+ | |- | ||
+ | | '''[[Powers#Dirty Trick|Dirty Trick]]''' || Recharge <br> 2 || Weapon || You hit 'em where it hurts, making an attack against <br>Physical Resistance that adds +50 Attack Power and <br>leaves the target Staggered for 2 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Smoke Bomb|Smoke Bomb]]''' || Encounter || N/A || You throw alchemical smoke powder, <br>losing half your Threat and gaining <br>Obscurement for 2 turns. All enemies' <br>Physical Resistance is targeted as well,<br> Blinding them for 2 turns on a hit. | ||
+ | |} | ||
− | === | + | === Level 2 Powers === |
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! Name !! Type !! Tags !! Description | |
+ | |- | ||
+ | | '''[[Powers#Shell Cracker|Shell Cracker]]''' ||Recharge <br>4 || Weapon || You try and tear a hole in the target's armor, making a <br>precision strike with +50 Armor Penetration and +50 Accuracy. <br>On a hit, the target's armor is left Sundered for 2 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Shadow Strike|Shadow Strike]]''' ||Recharge <br>4 || Weapon<br>Melee || You slip into the shadows, reappearing a moment later <br>to deliver a brutal melee strike with +100 Attack Power <br>and +50 Accuracy. You also gain Obscurement for a turn. | ||
+ | |- | ||
+ | | '''[[Powers#Mark for Death|Mark for Death]]''' || Recharge <br>4 || Weapon || You deliver a pinpoint strike with +150 Attack Power <br>and +25 Accuracy, drawing your companions' ire to <br>your target by dramatically increasing its Threat. | ||
+ | |} | ||
− | === Level | + | === Level 4 Powers === |
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! Name !! Type !! Tags !! Description | |
+ | |- | ||
+ | | '''[[Powers#Duelist's Stance|Duelist's Stance]]''' || At-Will || Stance<br>Weapon<br>Melee || You assume a duelist's stance, which <br>grants you +10 Evasion, +10 Sexiness, <br>and a surge of Threat. While in this stance, <br>you make a counter-attack against the first <br>melee attack that misses you each round. | ||
+ | |- | ||
+ | | '''[[Powers#Dastardly Trick|Dastardly Trick]]''' || Encounter || Weapon || You make an unsportsmanlike strike that gains a <br>+200 Attack Power and +50 Accuracy bonus. On a <br>hit, you target Physical Resistance to Stun the target <br>for 1 turn, or Stagger if you fail. | ||
+ | |- | ||
+ | | '''[[Powers#Garrote|Garrote]]''' || Encounter || Melee || You slip behind an enemy and go for the throat with +50 <br>Accuracy, inflicting 100 + Attack Power(%) Raw damage <br>and Silencing for 2 turns on a hit. If the attack misses, the <br>target is still Staggered for 2 turns. | ||
+ | |} | ||
+ | === Level 6 Powers === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Estrus Flask|Estrus Flask]]''' || Recharge<br>5 || N/A || You hurl a vial of alchemical aphrodisiac at your enemies, <br>dealing 35 * (1 + (Cunning / 20)) Pheromone damage and <br>gain Obscurement for 2 rounds. Creatures hit become <br>Blinded and Aroused for 2 rounds. This attack cannot crit. | ||
+ | |- | ||
+ | | '''[[Powers#Sneak Attack|Sneak Attack]]''' || At-Will || Weapon || If you are not Obscured, you gain Obscurement for 3 <br>turns. If you are Obscured, you consume your <br>Obscurement and make a weapon attack, gaining <br>+50 Attack Power and +15 Accuracy per turn of <br>Obscurement. | ||
+ | |- | ||
+ | | '''[[Powers#Deadly Shadow|Deadly Shadow]]''' || Encounter || Weapon || You gain Obscurement for 3 turns and slip behind the <br>enemy, causing chaos. You make an attack against <br>all enemies; targets you strike are Staggered and<br> Terrified for 3 turns | ||
+ | |} | ||
+ | ===Ultimate=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Perks#Assassinate|Assassinate]]''' || Ultimate || Weapon || You make an weapon attack with +500 Attack Power, which cannot miss. <br>If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. | ||
+ | |} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
+ | [[Category:Wiki page status - Outdated]] |
Latest revision as of 12:13, 23 January 2025
Description
Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
Class Details
Starting Gear
Class Affinities
Perks
(You can only pick one level 7 perk)
Name | Level | Description |
---|---|---|
Twist the Knife | 1 | When you land a weapon hit on a creature suffering from a negative status effect, you deal 50% bonus damage. |
Sharpen Blades | 3 | When you finish sleeping, you and your party gain a +10 bonus to Critical Chance for 12 hours. |
Escape Artist | 5 | You add half your Agility to your Physical Resistance. You also use Agility to escape from restraints rather than Strength. |
Perfect Positioning | 7 | While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. |
Eye for Weakness | 7 | Negative Combat Effects you apply last twice as long. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Fading Strike | At-Will | Weapon | You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
Dirty Trick | Recharge 2 |
Weapon | You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
Smoke Bomb | Encounter | N/A | You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit. |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Shell Cracker | Recharge 4 |
Weapon | You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
Shadow Strike | Recharge 4 |
Weapon Melee |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
Mark for Death | Recharge 4 |
Weapon | You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Duelist's Stance | At-Will | Stance Weapon Melee |
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round. |
Dastardly Trick | Encounter | Weapon | You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail. |
Garrote | Encounter | Melee | You slip behind an enemy and go for the throat with +50 Accuracy, inflicting 100 + Attack Power(%) Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns. |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Estrus Flask | Recharge 5 |
N/A | You hurl a vial of alchemical aphrodisiac at your enemies, dealing 35 * (1 + (Cunning / 20)) Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit. |
Sneak Attack | At-Will | Weapon | If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
Deadly Shadow | Encounter | Weapon | You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns |
Ultimate
Name | Type | Tags | Description |
---|---|---|---|
Assassinate | Ultimate | Weapon | You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |