Difference between revisions of "Toughness"
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==Initial Toughness== | ==Initial Toughness== | ||
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==Increasing Toughness== | ==Increasing Toughness== | ||
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===Repeatable=== | ===Repeatable=== | ||
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===Item-related=== | ===Item-related=== | ||
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==Reducing toughness== | ==Reducing toughness== | ||
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===Repeatable=== | ===Repeatable=== | ||
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===Item-related=== | ===Item-related=== | ||
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==Changing toughness== | ==Changing toughness== | ||
Several events can both raise and reduce your toughness: | Several events can both raise and reduce your toughness: | ||
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Revision as of 18:34, 13 May 2018
Toughness is one of a character's Core Stats. It is defined as a number between 1 and 100.
Your toughness determines your ability to withstand physical and magical attacks and also affects you maximum HP. Some perks are only available at certain levels of toughness. It is similar to what is called "Vitality" or "Constituion" in other games.
Each point of toughness provides 2 points of health. The Tank 2 perk provides 1 additional point of health for each point of toughness.
Initial Toughness
Increasing Toughness
There are several items and events that can increase your toughness.
One-time
- Selecting the Toughness perk adds +5 initial toughness and increases toughness gains by 25%.
Repeatable
Reducing toughness
Several items and events may reduce your toughness:
Repeatable
Changing toughness
Several events can both raise and reduce your toughness: