Difference between revisions of "Contributing"

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| relatives = Relatives
 
| relatives = Relatives
 
| religion = Religion
 
| religion = Religion
| significant other = Significant Other
+
| significantother = Significant Other
 
| children = Children
 
| children = Children
 
| faction = Faction
 
| faction = Faction

Revision as of 01:25, 27 June 2022

Infoboxes

Character

Use this infobox when working on a character page.


{{Infobox Character
| name = Name
| image = missing.png
| caption = Caption Text
| creator = Creator
| fullname = Full Name
| nickname = Nick Name
| alias = Alias
| species = Species
| gender = Gender
| occupation = Occupation
| title = Title
| family = Family
| spouse = Spouse
| relatives = Relatives
| religion = Religion
| significantother = Significant Other
| children = Children
| faction = Faction
| nationality = Nationality
| location = Location
| level = Level
| health = Health
| strengths = Strengths
}}

Item

Use this infobox when working on an item page.


{{Infobox Item
| name = long item name
| author = author
| itemtype = type of the item according to the vague system used on the wiki
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same
| slotname = name of the equipment slot, if the item can be equipped
| baseprice = Base Price
| damage = Damage
| damagetype = Damage Type
| accuracy = Accuracy
| critbonus = Crit Bonus
| spellpower = Spellpower
| spellpenetration = Spell Penetration
| armorpenetration = Armor Penetration
| armor = Armor
| ward = Ward
| evasion = Evasion
| focus = Focus
| sexiness = Sexiness
| temptation = Lust Penetration 
| specialstats = Other Bonus stats such as initiative
| bonusresistances = Bonus Resistances
| lustvuln = Lust Vulnerability
| stacklimit = How many times the item can stack in one inventory slot
| usable = Yes or omit if the item can't be used outside of combat (usable = has the "use" button)
| combatusable = Yes or omit if the item can't be used in combat
| deftarget = Defensive Target (???)
| addflags = item flags, such as METAL, HEAVY, etc.
| versionadded = version added
}}

Transformation Item Table

Use this table when working on a transformation item page.


{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
|+ Transformative Effects
!width="320px" class="unsortable" | Condition
!width="320px" class="unsortable" | Change
! Reagent/Target
|-
|align="left"|
* [What part of the body will be effected] e.g.: The Champion does not have lupine ears
|align="left"|
* [What that effect will be] e.g.:  Ears are now lupine
| rowspan="X" X = The number of rows this Item/Regent will cover [This is used when the Base Item/Regent has multiple effects on the body/target area] | [The name of the Regent and body part it effects] e.g.: Soft Mud (face)
|}


Location

Use this infobox when working on a location/region page.


{{Infobox Location
| name = Location Name
| image = missing.png
| caption = Caption Text
| region = Region
| levelRange = Level Range
| accessibleFrom = List of locations that the Champion can come from. Note that locations that can be accessed back and forth should be placed here (I.E. The Frost Hound Tavern to Hawkethorne and vice-versa).
| leadsTo = List of locations that the Champion can go to exclusively. Note that locations listed in accessibleFrom should not repeat here
| neutralHub = Yes or No, if location is safe or will not initiate random combat encounters
| opHrs = Operation Hours for certain locations 
}}

Race

Use this infobox when working on a race page.


{{Infobox Race
| name = Race Name
| image = missing.png (Limit to 300px wide)
| caption = Caption Text
| location = Location(s)
}}

Quest

Use this infobox when working on a quest page.


{{Infobox Quest
| name = Quest Name
| otherName = Miscellaneous name like OrcQuest or GarretQuest 
| creator = Creator
| questGiver = Quest Giver
| requirements = Requirements split by <br>
| levelRange = Required/Recommended Level Range
| questType = Type of quest (Side, Champion/Main, Companion)
| reward = Quest Reward upon completion of quest
| location = Location of where the quest will take place
| timed = Yes or No, does quest require progress within X amount of time
| canFail = Yes or No, can quest be failed
}}