Difference between revisions of "Template:Tt/Compu2"

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(WIP SAVE - testing)
(WIP SAVE - clocking out)
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|SpAmp={{tt|{{color|rblu|[{{{2|}}} x SpAmp]}}|<code>{{{2|}}} x (1 + Spellpower / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp={{tt|{{color|rblu|[{{{2|}}} x SpAmp]}}|<code>{{{2|}}} x (1 + Spellpower / 100)</code>{{#if:{{{3|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
 
|SpAmp+={{tt|{{color|rblu|[{{{2|}}} x SpAmp+]}}|<code>{{{2|}}} x {{{3|}}}</code>{{#if:{{{4|}}}|{{spnhr}}Affected by crit}}}}
|MagiHit={{tt|Magical Hit{{#if:{{{2|}}}|&#32;[A:{{{2|}}}]}}{{#if:{{{3|}}}|&#32;[MD:{{{3|}}}]}}{{#if:{{{4|}}}|&#32;[Crit:{{cw2|x}}]}}{{#if:{{{5|}}}|&#32;[Crit:{{{5|}}}]}}|Attacker's '''Accuracy'''{{#if:{{{2|}}}|&#32;{{#ifeq:{{{2|}}}|+primary|+ {{cw|itm-primary}} Accuracy|{{{2|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Accuracy'''}}<br><code>-</code><br>Defender's '''Magic Defense'''{{spnhr}}If above + <code>Random#(0-99) + 1 > 15</code> the attack '''hits'''{{spnhr}}'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <nowiki><=</nowiki></code> '''Critical Chance'''{{#if:{{{5|}}}|&#32;{{#ifeq:{{{5|}}}|+primary|+ {{cw|itm-primary}} Critical Chance|{{{5|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Critical Chance'''}}}}
+
 
 +
|PhysHit|TeasHit|MentHit|MagiHit={{tt|{{#switch:{{{1|}}}|PhysHit=Physical|MagiHit=Magical|TeasHit|MentHit=Mental}} Hit{{#if:{{{2|}}}|&#32;[A:{{{2|}}}]}}{{#if:{{{3|}}}|&#32;[{{#switch:{{{1|}}}|TeasHit|MagiHit|MentHit=MD|PhysHit=PD}}:{{{3|}}}]}}{{#if:{{{4|}}}|&#32;[Crit:{{cw2|x}}]|{{#if:{{{5|}}}|&#32;[Crit:{{{5|}}}]}}}}|Attacker's '''Accuracy'''{{#if:{{{2|}}}|&#32;{{#ifeq:{{{2|}}}|+primary|+{{cw|itm-primary}} Accuracy|{{{2|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32; +{{cw|itm-catalyst}} '''Accuracy'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Accuracy}}<br><code>-</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magic|TeasHit|MentHit=Mental|PhysHit=Physical}} Defense'''{{#if:{{{3|}}}|&#32;{{{3|}}}(bonus)}}{{spnhr}}If above + <code>Random#(0-99) + 1 > 15</code> the attack '''hits'''{{spnhr}}{{#if:{{{4|}}}|This attack '''cannot crit'''|'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <nowiki><=</nowiki></code> '''Critical Chance'''{{#if:{{{5|}}}|&#32;{{#ifeq:{{{5|}}}|+primary|+{{cw|itm-primary}} Critical Chance|{{{5|}}}}}(bonus)}}{{#switch:{{{6|}}}|spell|charm=&#32;+{{cw|itm-catalyst}} '''Critical Chance'''}}{{#switch:{{{1|}}}|PhysHit=&#32;+{{cw|itm-primary}} Critical Chance}}}}}}
 
|MagiHitBonus={{tt|Magical Hit Synergy|<ul><li>'''Attacker''': Effect: {{cw2/eff|Overcharged}}<ul><li>+20 Accuracy</ul><li>'''Target''': Effect: {{cw2/eff|Bullseye}}<ul><li>+25 Accuracy</ul></ul>{{spnhr}}<ul><li>'''Attacker''': Perk: [[Arcane Strike]]<ul><li>+({{color|rblu|Willpower / 2}}) Critical Chance</ul><li>'''Target''': Effect: {{cw2/eff|Resonance}}<ul><li>+(5 * Resonance stack) Critical Chance</ul></ul>|text-align=left}}
 
|MagiHitBonus={{tt|Magical Hit Synergy|<ul><li>'''Attacker''': Effect: {{cw2/eff|Overcharged}}<ul><li>+20 Accuracy</ul><li>'''Target''': Effect: {{cw2/eff|Bullseye}}<ul><li>+25 Accuracy</ul></ul>{{spnhr}}<ul><li>'''Attacker''': Perk: [[Arcane Strike]]<ul><li>+({{color|rblu|Willpower / 2}}) Critical Chance</ul><li>'''Target''': Effect: {{cw2/eff|Resonance}}<ul><li>+(5 * Resonance stack) Critical Chance</ul></ul>|text-align=left}}
|WeapDmg
+
|MentHitBonus={{tt|Mental Hit Synergy|<ul><li>'''Target''': Effect: {{cw2/eff|Bullseye}}<ul><li>+25 Accuracy</ul></ul>{{spnhr}}<ul><li>'''Attacker''': Perk: [[Charming]]<ul><li>+({{color|orn|Presence / 2}}) Critical Chance</ul><li>'''Target''': Effect: {{cw2/eff|Resonance}}<ul><li>+(5 * Resonance stack) Critical Chance</ul></ul>|text-align=left}}
  
 
|eapDmg='''Weapon Damage''' of {{tt|({{color|red|{{{2|}}}{{#if:{{{4|}}}|[{{{4|}}}]}} X {{#if:{{{3|}}}|{{{3|}}}|APAmp}}}})|No-Crit Damage<br><code>{{#if:{{{4|}}}|(}}{{#ifeq:{{{2|}}}|EqW|Equipped Weapon|{{{2|}}}}} {{#if:{{{4|}}}|[{{{4|}}}])}} x<br>(1 + {{#if:{{{3|}}}|{{{3|}}}|Attack Power}} / 100)</code>}}
 
|eapDmg='''Weapon Damage''' of {{tt|({{color|red|{{{2|}}}{{#if:{{{4|}}}|[{{{4|}}}]}} X {{#if:{{{3|}}}|{{{3|}}}|APAmp}}}})|No-Crit Damage<br><code>{{#if:{{{4|}}}|(}}{{#ifeq:{{{2|}}}|EqW|Equipped Weapon|{{{2|}}}}} {{#if:{{{4|}}}|[{{{4|}}}])}} x<br>(1 + {{#if:{{{3|}}}|{{{3|}}}|Attack Power}} / 100)</code>}}
  
|PhysHit|MentHit|WeapHit={{tt|{{#switch:{{{1|}}}|MagiHit=Magical|PhysHit=Physical|MentHit=Mental|WeapHit=Weapon}} Hit {{#if:{{{2|}}}|[A:{{{2|}}}]}}{{#if:{{{3|}}}|[D:{{{3|}}}]}}{{#if:{{{4|}}}|[Crit:{{cw2|x}}]}}{{#if:{{{6|}}}|[Crit:{{{6|}}}]}}|Attempt a '''{{#switch:{{{1|}}}|MagiHit=Magical|PhysHit=Physical|MentHit=Mental|WeapHit=Weapon}} Hit'''{{spnhr}}Attacker's '''Accuracy''' {{#if:{{{5|}}}|+ {{cw|itm-catalyst}} '''Accuracy'''}} {{#switch:{{{1|}}}|WeapHit|PhysHit=+ {{cw|itm-primary}} '''Accuracy''' {{#if:{{{2|}}}|[{{{2|}}} (bonus)]}}<br>{{#switch:{{{1|}}}|WeapHit=[+20 ({{cw2|halfsword}})]}}<br><code>VS</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magical Defense|PhysHit=Physical Defense|MentHit=Mental Defense|WeapHit=Evasion}}''' {{#if:{{{3|}}}|{{{3|}}}}}{{#if:{{{4|}}}|{{spnhr}}This Hit '''cannot crit'''|{{spnhr}}'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <=</code> Critical Chance {{#switch:{{{1|}}}|WeapHit|PhysHit=+ {{cw|itm-primary}} Critical Chance}}{{#if:{{{5|}}}|+ {{cw|itm-catalyst}} Critical Chance}} {{#if:{{{6|}}}|[{{{6|}}} (bonus)]}}}}}}}}
+
|WeapHit={{tt|{{#switch:{{{1|}}}|MagiHit=Magical|PhysHit=Physical|MentHit=Mental|WeapHit=Weapon}} Hit {{#if:{{{2|}}}|[A:{{{2|}}}]}}{{#if:{{{3|}}}|[D:{{{3|}}}]}}{{#if:{{{4|}}}|[Crit:{{cw2|x}}]}}{{#if:{{{6|}}}|[Crit:{{{6|}}}]}}|Attempt a '''{{#switch:{{{1|}}}|MagiHit=Magical|PhysHit=Physical|MentHit=Mental|WeapHit=Weapon}} Hit'''{{spnhr}}Attacker's '''Accuracy''' {{#if:{{{5|}}}|+{{cw|itm-catalyst}} '''Accuracy'''}} {{#switch:{{{1|}}}|WeapHit|PhysHit=+{{cw|itm-primary}} '''Accuracy''' {{#if:{{{2|}}}|[{{{2|}}} (bonus)]}}<br>{{#switch:{{{1|}}}|WeapHit=[+20 ({{cw2|halfsword}})]}}<br><code>VS</code><br>Defender's '''{{#switch:{{{1|}}}|MagiHit=Magical Defense|PhysHit=Physical Defense|MentHit=Mental Defense|WeapHit=Evasion}}''' {{#if:{{{3|}}}|{{{3|}}}}}{{#if:{{{4|}}}|{{spnhr}}This Hit '''cannot crit'''|{{spnhr}}'''If Hit''': Roll for Critical Hit<br><code>Random#(0-99) + 1 <=</code> Critical Chance {{#switch:{{{1|}}}|WeapHit|PhysHit=+{{cw|itm-primary}} Critical Chance}}{{#if:{{{5|}}}|+{{cw|itm-catalyst}} Critical Chance}} {{#if:{{{6|}}}|[{{{6|}}} (bonus)]}}}}}}}}
  
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
 
{{tt/Compu2|MagiHitBonus}}
 
{{tt/Compu2|MagiHit|+60|-20||+20|charm}}
 
*Make a {{tt/Compu2|WeapHit}} to calculate Weapon Damage vs Armor
 
 
{|{{TabSet|Standard-left}}
 
{|{{TabSet|Standard-left}}
 
|-
 
|-
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==Hit Checks==
 
==Hit Checks==
 +
Highly modular system
 
{|{{TabSet|Standard}}
 
{|{{TabSet|Standard}}
 
|-
 
|-
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|-
 
|-
 
|align="left"|
 
|align="left"|
*1: <code>MagiHit</code>
+
*1: <code>MagiHit</code><code>MentHit</code><code>TeasHit</code><code>PhysHit</code>
 
**2: Attacker Accuracy Bonus
 
**2: Attacker Accuracy Bonus
 
**3: Defender Magic Defense Bonus
 
**3: Defender Magic Defense Bonus
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**5: Crit Bonus
 
**5: Crit Bonus
 
**6: If spell/charm: Catalyst Bonus
 
**6: If spell/charm: Catalyst Bonus
*Synergy: <code>MagiHitBonus</code>
+
|align="left"|
|
+
*<code><nowiki>{{tt/Compu2|MagiHit|+primary|||+primary}}</nowiki></code><br>{{tt/Compu2|MagiHit|+primary|-60||+primary}}
*<code><nowiki>{{tt/Compu2|MagiHit|+primary|||+primary}}</nowiki></code><br>{{tt/Compu2|MagiHit|+primary|||+primary}}<br>{{tt/Compu2|MagiHitBonus}}
+
*<code><nowiki>{{tt/Compu2|MagiHit|+primary||x|+primary}}</nowiki></code><br>{{tt/Compu2|MagiHit|+primary||x|+primary}}
 +
*<code><nowiki>{{tt/Compu2|MagiHit|+50||||spell}}</nowiki></code><br>{{tt/Compu2|MagiHit|+50||||spell}}
 +
*{{tt/Compu2|MentHit|+primary|-60||+primary}}
 +
*{{tt/Compu2|TeasHit|+primary|-60||+primary}}
 +
*{{tt/Compu2|PhysHit}}
 
|-
 
|-
 +
|align="left"|
 +
*Synergy: <code>MagiHitBonus</code><code>MentHitBonus</code>
 +
|align="left"|
 +
*{{tt/Compu2|MagiHitBonus}}
 +
*{{tt/Compu2|MentHitBonus}}
 
|}
 
|}
 
</noinclude>
 
</noinclude>

Revision as of 15:58, 28 July 2026

Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a Weapon Hit [A:+25]Attempt a Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy [+25 (bonus)]
    [+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
    VS
    Defender's Evasion If Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
    , if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Make a Magical Hit [A:+primary] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
    , on hit deal:

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit

Hit Checks

Highly modular system

Parameter Usage
  • 1: MagiHitMentHitTeasHitPhysHit
    • 2: Attacker Accuracy Bonus
    • 3: Defender Magic Defense Bonus
    • 4: (any value) Cannot Crit?
    • 5: Crit Bonus
    • 6: If spell/charm: Catalyst Bonus
  • {{tt/Compu2|MagiHit|+primary|||+primary}}
    Magical Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • {{tt/Compu2|MagiHit|+primary||x|+primary}}
    Magical Hit [A:+primary] [Crit:✖]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsThis attack cannot crit
  • {{tt/Compu2|MagiHit|+50||||spell}}
    Magical Hit [A:+50]Attacker's Accuracy +50(bonus) +(Icon-UT-Catalyst.png) Catalyst Accuracy
    -
    Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
  • Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • Mental Hit [A:+primary] [MD:-60] [Crit:+primary]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy(bonus)
    -
    Defender's Mental Defense -60(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance(bonus)
  • Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
    -
    Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
  • Synergy: MagiHitBonusMentHitBonus
  • Magical Hit Synergy
    • Attacker: Perk: Arcane Strike
      • +(Willpower / 2) Critical Chance
    • Target: Effect: [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance
  • Mental Hit Synergy
    • Attacker: Perk: Charming
      • +(Presence / 2) Critical Chance
    • Target: Effect: [Icon-DF-Neg.pngResonance]
      • +(5 * Resonance stack) Critical Chance