Template:Tt/Compu2
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- Attacker: Effect: [
Overcharged]- +20 Accuracy
- Target: Effect: [
Bullseye]- +25 Accuracy
- Attacker: Perk: Arcane Strike
- +(Willpower / 2) Critical Chance
- Target: Effect: [
Resonance]- +(5 * Resonance stack) Critical Chance
Magical Hit [A:+60] [MD:-20] [Crit:+20]Attacker's Accuracy +60(bonus) +(
) Catalyst Accuracy-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical HitRandom#(0-99) + 1 <= Critical Chance +20(bonus) +(
) Catalyst Critical Chance
- Make a Weapon Hit Attempt a Weapon HitAttacker's Accuracy + (
) Primary Accuracy
[+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]VS
Defender's Evasion If Hit: Roll for Critical HitRandom#(0-99) + 1 <=Critical Chance + (
) Primary Critical Chance to calculate Weapon Damage vs Armor
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Amplifications
| Parameter | Usage |
|---|---|
Plain Presence Amp (to replace)PresAmp|Z |
[1 + Presence / Z] |
Attack Power Amplification (standard)ApAmp|153rd Param: if can crit |
[15 x APAmp]15 x (1 + Attack Power / 100)[15 x APAmp] 15 x (1 + Attack Power / 100)Affected by crit
|
Spellpower Amplification (custom)SpAmp+|35|(1% of Spellpower + 1)4th Param: if can crit |
[35 x SpAmp+]35 x (1% of Spellpower + 1)[35 x SpAmp+] 35 x (1% of Spellpower + 1)Affected by crit
|
Hit Checks
| Parameter | Usage |
|---|---|
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