Template:Tt/Compu2

From Corruption of Champions II
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Revision as of 16:15, 26 July 2026 by Spotty McBumble Fuck (talk | contribs) (WIP SAVE - clocking out)
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  • Make a Weapon Hit Attempt a Weapon HitAttacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy
    [+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
    VS
    Defender's Evasion If Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance
    to calculate Weapon Damage vs Armor
Compu Compu2
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
  • Make a Weapon Hit [A:+25]Attempt a Weapon HitAttacker's Accuracy + (Icon-UT-Primary.png) Primary Accuracy [+25 (bonus)]
    [+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
    VS
    Defender's Evasion If Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance
    , if hit:
    • Additional Damage: [10 x PRSAmp]10 x (1 + Presence / 10) Frost Damage
    • Weapon Damage of (EqW[+AD] X APAmp)No-Crit Damage
      (Equipped Weapon [+AD]) x
      (1 + Attack Power / 100)
      vs
      • + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

        This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
        ]

Amplifications

Parameter Usage
Plain Presence Amp (to replace)
PresAmp|Z
[1 + Presence / Z]
Attack Power Amplification (standard)
ApAmp|15
3rd Param: if can crit
[15 x APAmp]15 x (1 + Attack Power / 100)
[15 x APAmp]15 x (1 + Attack Power / 100)Affected by crit
Spellpower Amplification (custom)
SpAmp+|35|(1% of Spellpower + 1)
4th Param: if can crit
[35 x SpAmp+]35 x (1% of Spellpower + 1)
[35 x SpAmp+]35 x (1% of Spellpower + 1)Affected by crit

Hit Checks

Parameter Usage
  • 1st Parameter: Hit Type
    • Magical Hit: MagiHit
    • Mental Hit: MentHit
    • Physical Hit: PhysHit
    • Weapon Hit: WeapHit
  • 2nd Parameter: Attacker Accuracy modifier?
  • 3rd Parameter: Defender Defense modifier?
  • 4th Parameter: No crit?
  • 5th Parameter: Spell or Charm power for catalyst bonus?
MentHit
Mental Hit Attempt a Mental HitAttacker's Accuracy

PhysHit|+10|-25|Y|Y|Y
Physical Hit [A:+10][D:-25][Crit:✖][Crit:Y]Attempt a Physical HitAttacker's Accuracy + (Icon-UT-Catalyst.png) Catalyst Accuracy + (Icon-UT-Primary.png) Primary Accuracy [+10 (bonus)]

VS
Defender's Physical Defense -25This Hit cannot crit


WeapHit|+10|-25||Y|Y
Weapon Hit [A:+10][D:-25][Crit:Y]Attempt a Weapon HitAttacker's Accuracy + (Icon-UT-Catalyst.png) Catalyst Accuracy + (Icon-UT-Primary.png) Primary Accuracy [+10 (bonus)]
[+20 (HalfswordingWith the [Titan's GraspAllows a 2H weapon to only occupy the primary slotAllows non-Light 1H weapons to be equipped on the offhand slot] perk + 2H in Primary + no Offhand)]
VS
Defender's Evasion -25If Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance + (Icon-UT-Primary.png) Primary Critical Chance+ (Icon-UT-Catalyst.png) Catalyst Critical Chance [Y (bonus)]