From Corruption of Champions II
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- Powers that apply the effect [
FirewalkCombat Effect+15 Physical & Magic Resist
When the user makes a (Weapon AttackAttempt a Weapon AttackAttacker | | Defender |
Accuracy | vs | Evasion |
) or (Physical AttackAttempt a Physical AttackAttacker | | Defender |
Accuracy | vs | Physical Resist |
) that hits, they deal an additional (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender |
Spell Penetration | - | Ward | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) |
Final Damage will have a random effectiveness of 95% to 105%
) of [3 + Willpower
] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)].
Pages in category ‘AppliesEffect:Firewalk’
This category contains only the following page.