Difference between revisions of "Character Creation"

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m (Added in some backgrounds, with spading.)
(Added background selection, all the backgrounds, and info for Noble Scion, Hunter, Soldier, and Barbarian)
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==Background Selection==
 
==Background Selection==
 
Dependent on class.
 
Dependent on class.
===Class Independent===
+
===Noble Scion===
====Noble Scion====
+
<blockquote>
====Hunter====
+
Classes: All
 +
 
 +
You're the youngest child of a noble family, with all the pampering and prestige that entails - not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
 +
 
 +
Starting Boost: Presence +1
 +
 
 +
Affinities: Presence, Cunning, Willpower
 +
</blockquote>
 +
===Hunter===
 +
<blockquote>
 +
Classes: All
 +
 
 +
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone - you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
 +
 
 +
Starting Boost: Agility +1
 +
 
 +
Affinities: Agility, Toughness, Cunning
 +
</blockquote>
 +
===Soldier===
 +
<blockquote>
 +
Classes: Warrior, Thief
 +
 
 +
The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.
 +
 
 +
Starting Boost: Strength +1
 +
 
 +
Affinities: Strength, Toughness, Agility
 +
</blockquote>
 +
===Courtesan===
 +
<blockquote>
 +
Classes: Thief, Charmer
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>
 +
===Scholar===
 +
<blockquote>
 +
Classes: White Mage, Black Mage, Charmer
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>
 +
===Barbarian===
 +
<blockquote>
 +
Class: Warrior
 +
 
 +
You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homeland. Your barbarian prowess grants a bonus to Toughness.
 +
 
 +
Starting Boost: Toughness +1
 +
 
 +
Affinities: Strength, Toughness, Presence
 +
</blockquote>
 +
===Slum Rat===
 +
<blockquote>
 +
Classes: Thief
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>
 +
===Acolyte===
 +
<blockquote>
 +
Classes: White Mage
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>
 +
===Arcanist===
 +
<blockquote>
 +
Classes: Black Mage
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>
 +
===Minstrel===
 +
<blockquote>
 +
Classes: Charmer
 +
 
 +
C
 +
 
 +
Starting Boost:
 +
 
 +
Affinities:
 +
</blockquote>

Revision as of 05:51, 17 July 2018

Race Selection

Here you select your race and name. Names must be between 3 and 12 characters.

Human

Heirs to great Belharan Empire of ages past, humans have spread across the world in spite of their short lives. Theirs is a race that is ever expanding, ever growing and learning. It is no wonder some would come to the far reaches of the north, seeking new land and new adventures. Humanity's boundless ambitions lend to greater Presence.

Starting Boost: Presence +1

Affinities: Presence, Toughness, Cunning

Wyld Elf

A fey race possessed of an otherworldly grace, wyld elves have a preternatural connection to nature and magic. They all have a feminine appearance, regardless of actual sex (with some males even sporting breasts), and each elf manifests a Mark of the Wild, such as animalistic ears or bestial tails. Their inherent grasp of magic grants wyld elves a bonus to Willpower

Starting Boost: Willpower +1

Affinities: Willpower, Agility, Cunning

Catfolk

Lithe and agile denizens of the endless forests of the north, catfolk are the most sociable of the beast-kin and were eager to join elves and men in society when they were first met in the great deserts of the Southlands. Catfolks' friendliness often underlies a cheeky mischievous streak. Their grace and dexterity gives them a naturally higher Agility.

Starting Boost: Agility +1

Affinities: Agility, Cunning, Presence

Lupine

Tall and powerful, the lupines of the north are descended from lycans and bear thick body fur resembling that of a grey or arctic wolf. Natives of the region, lupines spent several years fighting against the encroaching human presence before being forced to accept defeat and their new neighbors. Their physiques lend them to higher Strength than other races.

Starting Boost: Strength +1

Affinities: Strength, Toughness, Cunning

Orc

Towering, brawny barbarians with green skin and bestial tusks, orcs are savage raiders that hail from the craggy foothills of the north. Few of them voluntarily join civilization, preferring their tribal lives under the command of powerful warlords. Their naturally thick hides and an ingrained warrior tradition grants them bonus Toughness.

Starting Boost: Toughness +1

Affinities: Toughness, Strength, Willpower

Class Selection

See Classes

Background Selection

Dependent on class.

Noble Scion

Classes: All

You're the youngest child of a noble family, with all the pampering and prestige that entails - not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.

Starting Boost: Presence +1

Affinities: Presence, Cunning, Willpower

Hunter

Classes: All

You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone - you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.

Starting Boost: Agility +1

Affinities: Agility, Toughness, Cunning

Soldier

Classes: Warrior, Thief

The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.

Starting Boost: Strength +1

Affinities: Strength, Toughness, Agility

Courtesan

Classes: Thief, Charmer

C

Starting Boost:

Affinities:

Scholar

Classes: White Mage, Black Mage, Charmer

C

Starting Boost:

Affinities:

Barbarian

Class: Warrior

You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homeland. Your barbarian prowess grants a bonus to Toughness.

Starting Boost: Toughness +1

Affinities: Strength, Toughness, Presence

Slum Rat

Classes: Thief

C

Starting Boost:

Affinities:

Acolyte

Classes: White Mage

C

Starting Boost:

Affinities:

Arcanist

Classes: Black Mage

C

Starting Boost:

Affinities:

Minstrel

Classes: Charmer

C

Starting Boost:

Affinities: