Character Creation

From Corruption of Champions II
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Race Selection

Here you select your race and name. Names must be between 3 and 12 characters.

Human

Heirs to great Belharan Empire of ages past, humans have spread across the world in spite of their short lives. Theirs is a race that is ever expanding, ever growing and learning. It is no wonder some would come to the far reaches of the north, seeking new land and new adventures. Humanity's boundless ambitions lend to greater Presence.

Starting Boost: Presence +1

Affinities: Presence, Toughness, Cunning

Wyld Elf

A fey race possessed of an otherworldly grace, wyld elves have a preternatural connection to nature and magic. They all have a feminine appearance, regardless of actual sex (with some males even sporting breasts), and each elf manifests a Mark of the Wild, such as animalistic ears or bestial tails. Their inherent grasp of magic grants wyld elves a bonus to Willpower

Starting Boost: Willpower +1

Affinities: Willpower, Agility, Cunning

Catfolk

Lithe and agile denizens of the endless forests of the north, catfolk are the most sociable of the beast-kin and were eager to join elves and men in society when they were first met in the great deserts of the Southlands. Catfolks' friendliness often underlies a cheeky mischievous streak. Their grace and dexterity gives them a naturally higher Agility.

Starting Boost: Agility +1

Affinities: Agility, Cunning, Presence

Lupine

Tall and powerful, the lupines of the north are descended from lycans and bear thick body fur resembling that of a grey or arctic wolf. Natives of the region, lupines spent several years fighting against the encroaching human presence before being forced to accept defeat and their new neighbors. Their physiques lend them to higher Strength than other races.

Starting Boost: Strength +1

Affinities: Strength, Toughness, Cunning

Orc

Towering, brawny barbarians with green skin and bestial tusks, orcs are savage raiders that hail from the craggy foothills of the north. Few of them voluntarily join civilization, preferring their tribal lives under the command of powerful warlords. Their naturally thick hides and an ingrained warrior tradition grants them bonus Toughness.

Starting Boost: Toughness +1

Affinities: Toughness, Strength, Willpower

Class Selection

See Classes

Background Selection

Dependent on class.

Class Independent

Noble Scion

Hunter