Difference between revisions of "Template:Infobox Item"

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(Added Temptation since Spell and Armor Pen have their own label)
(Author category)
Line 7: Line 7:
 
| subheader = {{{shortname|}}}
 
| subheader = {{{shortname|}}}
  
|label1 = Type
+
|label1 = Autor
|data1 = {{{itemtype|}}}
+
|data1 = {{{author|}}}
 +
 
 +
|label2 = Type
 +
|data2 = {{{itemtype|}}}
  
 
|label3 = Slot
 
|label3 = Slot
Line 89: Line 92:
 
{{Infobox Item
 
{{Infobox Item
 
| name = long item name
 
| name = long item name
 +
| author = writer/creator of the item
 
| itemtype = type of the item according to the vague system used on the wiki
 
| itemtype = type of the item according to the vague system used on the wiki
 
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same
 
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same

Revision as of 07:57, 28 December 2019

Usage

Parameters with empty values usually can be removed without any bad effect.

All possible parameters:

{{Infobox Item
| name = long item name
| author = writer/creator of the item
| itemtype = type of the item according to the vague system used on the wiki
| shortname = short name, as used in inventory buttons, e.g. "Sp.Blade" for "Spiralled Blade"; omit if it's the same
| slotname = name of the equipment slot, if the item can be equipped
| baseprice = Base Price
| damage = Damage
| damagetype = Damage Type
| accuracy = Accuracy
| critbonus = Crit Bonus
| spellpower = Spellpower
| spellpenetration = Spell Penetration
| armorpenetration = Armor Penetration
| armor = Armor
| ward = Ward
| evasion = Evasion
| focus = Focus
| sexiness = Sexiness
| temptation = Lust Penetration 
| specialstats = Other Bonus stats such as initiative
| bonusresistances = Bonus Resistances
| lustvuln = Lust Vulnerability
| stacklimit = How many times the item can stack in one inventory slot
| usable = Yes or omit if the item can't be used outside of combat (usable = has the "use" button)
| combatusable = Yes or omit if the item can't be used in combat
| deftarget = Defensive Target (???)
| addflags = item flags, such as METAL, HEAVY, etc.
}}