Experience

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Experience points (XP) allow the PC to level up and become stronger. Because leveling up is not automatic and experience carries over (unlike Tease XP), it can be pooled for later use. This is particularly useful at later levels once you feel tough enough. (See level article.)

Experience above 9999, just like gems, will not be displayed but will still be counted.

PCs can gain XP by either defeating monsters or solving quests. Level difference affects this by giving penalties while fighting lower level monsters. Fighting a monster with a 3 level difference gives a 20% penalty, 4 gives a 40% penalty, 5 gives a 60% penalty, 6-10 gives a 80% penalty and 10+ always gives a single experience point. Some monsters may also give additional XP☆.

  • First, the difference between the player and the monster's levels is checked.
  • If the difference is 2 or lower, it is set to 0 (100% experience), else it is decreased by 2. (Hardcore low-level players will notice a difference but this is only due to the base/bonus XP for high level monsters.)
  • If the resulting difference is higher than 4 (at least 6 levels higher than the monster), it is set to 4. (20% experience.)
  • The XP percentage change is then calculated: ((5-Difference) * 20 / 100).
  • If the player and the monster have a base level difference higher than 10, they will always receive 1 XP. (The function returns the experience here, so it won't try anything else.)
  • If this isn't the case, the game then retrieves the base XP and bonus XP from the table below, applies the XP percentage to the sum, then (if applicable) adds any additional XP. This is the final XP.
Monster's Level Base XP Bonus XP
1 10 0..9
2 20 0..19
3 30 0..29
4 40 0..39
5 50 0..49
6 55 0..54
7 60 0..57
8 66 0..65
9 75 0..74
10 83 0..82
11 85 0..84
12 92 0..84
13 100 0..85
14 107 0..91
15 115 0..93
16 118 0..95
17 121 0..97
18 128 0..98
19 135 0..100
20 145 0..106
21+ 200 0..129
Special※ 200 0..199

☆As of 0.8.9: Minerva (50), Vala (50), Secretarial Succubus (50), Tower of the Phoenix encounters (50), Izumi (75), Fungal Pod (80) and Zetaz (100). The Milky Succubus also gives 50 but it is given to Urta. ※Monsters without a set level. As of 0.8.9, all encounters have a set level. Currently, the most rewarding encounter is Izumi at level 24 or less (275-405 XP).

Because of the XP mechanics, it is possible for level 32 players to still get experience from Izumi (115-141 XP). As of 0.8.9, level 33 players can only get more than 1 experience from at least 300 Tamani's Daughters (level 23) as well as scripted events and quests.

Another way (especially for female and genderless PCs) to get past the "maximum" level is to pool experience as soon as you feel comfortable with your character. The recommended level is 20-21 (in order to provide a larger selection of easily accessible opponents as well as maximum HP); you may obviously start sooner (with less HP), but you should not exceed level 24 or you will get penalties from Izumi. Once you decide to "unpool" all of your experience, remember to save your game first in order to make sure this is what you want.