Difference between revisions of "CoC2:CorruptionOfChampions2"

From Fall of Eden
Jump to navigation Jump to search
(Created page with "Test index page!")
 
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
Test index page!
+
{{StyleCoC2}}
 +
''Corruption of Champions II'' is a game under active development by Savin, Gedan, and contributors like you!
 +
 
 +
=== Characters ===
 +
----[[File:Caede1.png|thumbnail|left|Caitriss, a potential companion]]
 +
''Corruption of Champions II'' features three different types of characters that the Champion of Hawkethorne can encounter: Companions, who can eventually join you on your quest; Persistent Characters who occupy the world, including shopkeepers, bosses, and major players in the story besides your party; and Generic Characters, who are usually encountered randomly while exploring and are usually unnamed, with the party encountering new individuals each time.
 +
 
 +
For a more comprehensive breakdown of characters featured in the game, see [[:Category:Characters (CoC2)]].
 +
 
 +
 
 +
==== Companions ====
 +
Companions join the player character on his or her adventures. You can recruit companions during your travels, and take up to two of them at a time with you while adventuring. Companions aid you in combat, can interact with the world alongside you, and of course, are often at your disposal for more intimate affairs.
 +
 
 +
{{#dpl:
 +
|category=Persistent characters (CoC2)
 +
|namespace={{NAMESPACE}}
 +
|mode=inline
 +
|ordermethod=sortkey
 +
}}
 +
 
 +
 
 +
==== Persistent Characters ====
 +
Persistent characters are usually, though not always, named. These characters include shopkeepers, antagonists, quest-givers, and other people who can be met during your travels.
 +
 
 +
{{#dpl:
 +
|category=Persistent characters (CoC2)
 +
|namespace={{NAMESPACE}}
 +
|mode=inline
 +
|ordermethod=sortkey
 +
}}
 +
 
 +
 
 +
==== Generic Characters ====
 +
In addition to the above, there are a number of generic encounter-able characters. It is heavily implied that the player does not repeatedly encounter the same generic character over and over, and thus, the game does not store a full stat block for these characters without due cause. The creatures in this category are usually, though not always, enemies.
 +
 
 +
{{#dpl:
 +
|category=Generic creatures (CoC2)
 +
|namespace={{NAMESPACE}}
 +
|mode=inline
 +
|ordermethod=sortkey
 +
}}
 +
 
 +
 
 +
=== Zones ===
 +
----
 +
''Corruption of Champions II'' breaks down the game-world into distinct areas, called zones. Each zone includes several [[Locations]], which connect the world by branching pathways. Many have their own unique inhabitants or opponents, and some include maps with the party can traverse. Most areas have an obvious theme to their content, such as the plant-like creatures of the Old Forest or the bestial inhabitants of Harvest Valley. Aside from the various towns, most zones feature at least one boss or dungeon to challenge you. See [[:Category:Locations (CoC2)]] for more detailed breakdowns of zones and their composite locations.
 +
 
 +
{{#dpl:
 +
|category=Locations (CoC2)
 +
|namespace={{NAMESPACE}}
 +
|mode=inline
 +
|ordermethod=sortkey
 +
}}
 +
 
 +
 
 +
=== Items & Equipment ===
 +
----
 +
''Corruption of Champions II'' features a wide variety of transformative items, weapons, and equipment for the player to experiment with. Item varieties include...
 +
 
 +
Armor - Undergarments - Accessories - Ranged Weapons - Melee Weapons - Shields - Catalysts
 +
 
 +
Consumables - Transformatives - Key Items - Toys - Misc/Unique Items
 +
 
 +
 
 +
=== Game Mechanics ===
 +
----
 +
For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics (CoC2)]]
 +
 
 +
Attributes - Addiction - Alcohol Consumption - Appearance - Corruption - Combat Mechanics - Fatigue - Exhibitionism - Minigames - Perks - Persona - Pregnancy - Racial Scores - Special Abilities - Talents - Trainers
 +
 
 +
 
 +
==== Character Classes ====
 +
The player character has access to five unique character classes, which determine your basic perks and give you access to the different Talents. They are:
 +
 
 +
Black Mage - Dancer - Thief - Warrior - White Mage
 +
 
 +
 
 +
=== The World ===
 +
----
 +
There are several components that make up the ''Corruption of Champions'' universe. Some can be found below.
 +
 
 +
 
 +
==== History and Lore ====
 +
General story details and bits of background history on some events that have an impact in the CoC universe.
 +
 
 +
{{#dpl:
 +
|category=History and Lore (CoC2)
 +
|namespace={{NAMESPACE}}
 +
|mode=inline
 +
|ordermethod=sortkey
 +
}}
 +
 
 +
 
 +
==== Races ====
 +
Many and varied races are found throughout the world of Savarra. See [[:Category:Races (CoC2)]]<i> (Note that not every single race encountered is listed.)</i>
 +
 
 +
 
 +
==== Factions ====
 +
The various organizations, nations, guilds, and other factions present in Savarra.
 +
 
 +
 
 +
=== Contributing ===
 +
----
 +
There's a handy list of templates to be used when adding Wiki content regarding ''Corruption of Champions II'', see [[Contributing (CoC2)]]
 +
 
 +
 
 +
=== References ===
 +
----
 +
The location of the main game itself can be found on ''[http://fenoxo.com Fenoxo's blog]''.
 +
 
 +
For reference information on submitting written material to CoC2 itself. See [[Writing Reference (CoC2)]]
 +
 
 +
For reference information on editing a CoC2 save game file (not recommended). See [[Save Editing (CoC2)]]

Latest revision as of 18:00, 2 June 2016

Template:StyleCoC2 Corruption of Champions II is a game under active development by Savin, Gedan, and contributors like you!

Characters


Caitriss, a potential companion

Corruption of Champions II features three different types of characters that the Champion of Hawkethorne can encounter: Companions, who can eventually join you on your quest; Persistent Characters who occupy the world, including shopkeepers, bosses, and major players in the story besides your party; and Generic Characters, who are usually encountered randomly while exploring and are usually unnamed, with the party encountering new individuals each time.

For a more comprehensive breakdown of characters featured in the game, see Category:Characters (CoC2).


Companions

Companions join the player character on his or her adventures. You can recruit companions during your travels, and take up to two of them at a time with you while adventuring. Companions aid you in combat, can interact with the world alongside you, and of course, are often at your disposal for more intimate affairs.



Persistent Characters

Persistent characters are usually, though not always, named. These characters include shopkeepers, antagonists, quest-givers, and other people who can be met during your travels.



Generic Characters

In addition to the above, there are a number of generic encounter-able characters. It is heavily implied that the player does not repeatedly encounter the same generic character over and over, and thus, the game does not store a full stat block for these characters without due cause. The creatures in this category are usually, though not always, enemies.



Zones


Corruption of Champions II breaks down the game-world into distinct areas, called zones. Each zone includes several Locations, which connect the world by branching pathways. Many have their own unique inhabitants or opponents, and some include maps with the party can traverse. Most areas have an obvious theme to their content, such as the plant-like creatures of the Old Forest or the bestial inhabitants of Harvest Valley. Aside from the various towns, most zones feature at least one boss or dungeon to challenge you. See Category:Locations (CoC2) for more detailed breakdowns of zones and their composite locations.



Items & Equipment


Corruption of Champions II features a wide variety of transformative items, weapons, and equipment for the player to experiment with. Item varieties include...

Armor - Undergarments - Accessories - Ranged Weapons - Melee Weapons - Shields - Catalysts

Consumables - Transformatives - Key Items - Toys - Misc/Unique Items


Game Mechanics


For information about internal mechanics, formulas, and other implementation specifics, see Category:Game mechanics (CoC2)

Attributes - Addiction - Alcohol Consumption - Appearance - Corruption - Combat Mechanics - Fatigue - Exhibitionism - Minigames - Perks - Persona - Pregnancy - Racial Scores - Special Abilities - Talents - Trainers


Character Classes

The player character has access to five unique character classes, which determine your basic perks and give you access to the different Talents. They are:

Black Mage - Dancer - Thief - Warrior - White Mage


The World


There are several components that make up the Corruption of Champions universe. Some can be found below.


History and Lore

General story details and bits of background history on some events that have an impact in the CoC universe.



Races

Many and varied races are found throughout the world of Savarra. See Category:Races (CoC2) (Note that not every single race encountered is listed.)


Factions

The various organizations, nations, guilds, and other factions present in Savarra.


Contributing


There's a handy list of templates to be used when adding Wiki content regarding Corruption of Champions II, see Contributing (CoC2)


References


The location of the main game itself can be found on Fenoxo's blog.

For reference information on submitting written material to CoC2 itself. See Writing Reference (CoC2)

For reference information on editing a CoC2 save game file (not recommended). See Save Editing (CoC2)