Difference between revisions of "Saurmorian Hammer"

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| shortname = S.Hammer
 
| shortname = S.Hammer
 
| slotname = Melee Weapon
 
| slotname = Melee Weapon
| baseprice = 25000
+
| baseprice = 39000
| damage = 25
+
| damage = 35 Kinetic
| damagetype = kinetic
+
| damagetype = Crushing<br>Stun Chance
 
| defense =  
 
| defense =  
 
| shielddefense =  
 
| shielddefense =  
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| accuracy = -7
 
| accuracy = -7
 
| sexiness =  
 
| sexiness =  
| critbonus =  
+
| critbonus = 9
 
| evasion = -5
 
| evasion = -5
 
| fortification =  
 
| fortification =  
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| combatusable = Yes
 
| combatusable = Yes
 
| deftarget = Hostile
 
| deftarget = Hostile
| addflags = Crushing
+
| addflags =
Chance to Stun
 
 
| hardLightEquipped =  
 
| hardLightEquipped =  
 
}}
 
}}

Revision as of 16:22, 7 November 2017


Saurmorian Hammer
Missing.png
Caption text
Short Name S.Hammer
Type Saurmorian Hammer
Slot Melee Weapon
Base Price 39000
Information
Damage 35 Kinetic
Damage Type Crushing
Stun Chance
Accuracy -7
Crit Bonus 9
Evasion -5
Combat Usable Yes
Defensive Target Hostile


Saurmorian Hammer

Essentially an enormous bushing hammer - with spiked heads capable of extremely high vibration frequencies - this weapon was designed specifically to crush and break through the thick, heavy scales of an unruly saurmorian; making this spiked maul a favorite among law enforcement of locations with saurmorian populations.


Acquisition


Given to the PC by Chaurmine after reaching maximum relationship level with him.


Usage


Can be equipped as a melee weapon or be sold to a vendor for credits.