Difference between revisions of "EM Turret"
Jump to navigation
Jump to search
(Created page with "{{subst:Template:Ship items}}") |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Infobox Ships | {{Infobox Ships | ||
− | | name = | + | | name = EMTurret |
| image = missing.png | | image = missing.png | ||
| caption = Caption text | | caption = Caption text | ||
| creator = Writer | | creator = Writer | ||
− | | fullname = | + | | fullname = EM Turret |
− | | type = | + | | type = [[Ship weapons|Ship weapon]] |
− | | damage = | + | | damage = 150 Electric |
− | | damagetype = | + | | damagetype = Bullet<br>Energy Weaponry |
− | | shields = | + | | shields = |
− | | shielddef = | + | | shielddef = |
− | | armor = | + | | armor = |
− | | armordef = | + | | armordef = |
− | | maxenergy = | + | | maxenergy = |
− | | powergeneration = | + | | powergeneration = |
− | | agility = | + | | agility = |
− | | sensors = | + | | sensors = |
− | | systems = | + | | systems = |
− | | thrust = | + | | thrust = |
− | | accuracy = | + | | accuracy = |
− | | evasion = | + | | evasion = |
− | | energyuse = | + | | energyuse = 92 |
− | | modcrewcapacity = | + | | modcrewcapacity = |
− | | weaponcapacity = | + | | weaponcapacity = |
− | | modules = | + | | modules = |
− | | fixequipment = | + | | fixequipment = |
− | | additionalflags = | + | | additionalflags = Crewed Turret<br>Full-Auto Fir<br>Energy Weapon<br>Ship Equipment |
− | | note = | + | | note = |
− | | baseprice = | + | | baseprice = 2250 |
}} | }} | ||
− | == | + | == EM Turret == |
<blockquote> | <blockquote> | ||
− | + | As a turret, this requires a crew member to fire it. | |
+ | |||
+ | Despite its name, the EM Cannon does not fire bolts for electromagnetic energy across the nonconductive void of space. It relies on the same types of primitive chemical propulsion that have flung lead across battlefields for generations. The difference is in the payloads: Em shells are always fired in pairs, one containing a positive charge an the other negative. Contact with anything, even a shield, is sufficient to create damaging electrical surges. | ||
</blockquote> | </blockquote> | ||
Line 40: | Line 42: | ||
=== Acquisition === | === Acquisition === | ||
---- | ---- | ||
− | * Sold by | + | * Sold by [[Raskvel Dockmater]] on [[Tarkus]] |
* Pre-installed on | * Pre-installed on | ||
− | ** | + | ** [[Clydesdale K7]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Spaceships weapons]] | [[Category:Spaceships weapons]] | ||
[[Category:Spaceships items]] | [[Category:Spaceships items]] | ||
− | |||
− |
Revision as of 15:17, 5 July 2019
EMTurret | |
---|---|
Caption text | |
Creator | Writer |
Type | Ship weapon |
Full name | EM Turret |
Stats | |
Damage | 150 Electric |
Damage Type |
Bullet Energy Weaponry |
Energy Use | 92 |
Information | |
Additional flags |
Crewed Turret Full-Auto Fir Energy Weapon Ship Equipment |
Base Price | 2250 |
EM Turret
As a turret, this requires a crew member to fire it.
Despite its name, the EM Cannon does not fire bolts for electromagnetic energy across the nonconductive void of space. It relies on the same types of primitive chemical propulsion that have flung lead across battlefields for generations. The difference is in the payloads: Em shells are always fired in pairs, one containing a positive charge an the other negative. Contact with anything, even a shield, is sufficient to create damaging electrical surges.
Acquisition
- Sold by Raskvel Dockmater on Tarkus
- Pre-installed on