Difference between revisions of "Johr"
Jackoffonher (talk | contribs) |
m |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
| species = [[Human]] | | species = [[Human]] | ||
| gender = Male | | gender = Male | ||
− | | location = [[ | + | | sex = Male |
+ | | location = [[Mhen'ga]] | ||
| occupation = Zil Trainer | | occupation = Zil Trainer | ||
| title = Sergeant | | title = Sergeant | ||
Line 13: | Line 14: | ||
| health = 200 | | health = 200 | ||
| initlust = 10 | | initlust = 10 | ||
+ | | maxlust =100 | ||
+ | | lustresets = 0 | ||
|}} | |}} | ||
Line 36: | Line 39: | ||
==== Combat ==== | ==== Combat ==== | ||
---- | ---- | ||
− | When fought Johr will engage you in combat alongdide 4-6 [[Zil Male]]s. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a [[Shock_Blade]], a [[Magnum Pistol]], and a [[JoyCo Shield Generator (Premium)]]. You cannot flee from this encounter and losing to | + | When fought Johr will engage you in combat alongdide 4-6 [[Zil Male]]s. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a [[Shock_Blade]], a [[Magnum Pistol]], and a [[JoyCo Shield Generator (Premium)]]. You cannot flee from this encounter and losing to him will result in a [[Bad_Ends_by_Source#Johr End|'''Bad End''']]. |
==== Move Set ==== | ==== Move Set ==== | ||
* '''Double Attack''' - Johr attacks twice with his sword. | * '''Double Attack''' - Johr attacks twice with his sword. | ||
− | ** A basic kinetic/ | + | ** A basic kinetic/electric attack with a second low accuracy attack. |
* '''Go get 'em!''' - Johr orders the Zil trainees to restrain the player. | * '''Go get 'em!''' - Johr orders the Zil trainees to restrain the player. | ||
** Requires at least 2 Zil Trainees still standing. | ** Requires at least 2 Zil Trainees still standing. | ||
** The player will become grappled. | ** The player will become grappled. | ||
− | **The more Zil the harder it will be to escape. | + | **The more Zil still standing, the harder it will be to escape. |
* '''Pumpkin Grenade''' - Johr hurls a comically pumpkin-shaped Grenade at you. | * '''Pumpkin Grenade''' - Johr hurls a comically pumpkin-shaped Grenade at you. | ||
− | ** Requires the player to be restrained by the | + | ** Requires the player to be restrained by the Zil trainees. |
** Expends 25 points of energy. | ** Expends 25 points of energy. | ||
==== Resistances ==== | ==== Resistances ==== | ||
Line 78: | Line 81: | ||
[[Category:Masculine]] | [[Category:Masculine]] | ||
[[Category:Penises]] | [[Category:Penises]] | ||
+ | [[Category:Bosses]] | ||
+ | [[Category:Multi NPCS]] | ||
+ | [[Category:Groups]] | ||
+ | [[Category:Pre-Java Script conversion]] |
Latest revision as of 13:56, 7 March 2021
Johr | |
---|---|
Creator | Franks |
Information | |
Species | Human |
Gender | Male |
Sex | Male |
Occupation | Zil Trainer |
Title | Sergeant |
Location | Mhen'ga |
Stats | |
Level | 8 |
Shields | 400 |
Health | 200 |
Initial Lust | 10 |
Maximum Lust | 100 |
Lust Reset(s) | 0 |
Description
Johr is an unmodified human man who works for the Pump-king training zil soldiers.
Appearance
"Johr is a lean, muscular human male with green eyes, blonde hair and pale skin. He has a certain air about him; the air of someone who always comes out on top, always succeeds, always gets what he wants, and knows it on every possible level. His smug aura mocks you."
History/Personality/Information of Note
Johr is a completely unmodded human male. He was previously a pirate yet has become enlisted in the Pump-king's army for undisclosed reasons. Unlike the Pump-king he exhibits a fairly straightforward and no-nonsense attitude when it comes to his goals and duties. That role being to train young Zil how to fight and use alien technology.
Interactions
Johr will be first encountered in The Armory of the Pump-king's "Castle" training a group of Zil fencing. Upon noticing you he will attempt to stop you from reaching the Pump-king. He must be defeated in order to unlock the Pump-king's Throne Room.
Combat
When fought Johr will engage you in combat alongdide 4-6 Zil Males. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a Shock_Blade, a Magnum Pistol, and a JoyCo Shield Generator (Premium). You cannot flee from this encounter and losing to him will result in a Bad End.
Move Set
- Double Attack - Johr attacks twice with his sword.
- A basic kinetic/electric attack with a second low accuracy attack.
- Go get 'em! - Johr orders the Zil trainees to restrain the player.
- Requires at least 2 Zil Trainees still standing.
- The player will become grappled.
- The more Zil still standing, the harder it will be to escape.
- Pumpkin Grenade - Johr hurls a comically pumpkin-shaped Grenade at you.
- Requires the player to be restrained by the Zil trainees.
- Expends 25 points of energy.
Resistances
Damage Resistances
- 50% immunity to Electric attacks
- 50% immunity to burning attacks
Preferences
- Really Likes = Feminine Faces
- Really Likes = Small Breasts
- Kind of Likes = Chitin
- Really Dislikes = Sweaty
- Really Dislikes = Cum Covered
- Kind of Dislikes = Scales
Loot/Items/Equipment
Upon defeat, Johr will drop the Key to the Throne Room and 1350 - 1330 Credits.
Sex
Sex is only available in the Bad End