Difference between revisions of "Shield Disruptor"

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*** Must pass a systems check to be effective
 
*** Must pass a systems check to be effective
  
* Intalled on the following npc ships
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* Installed on the following NPC ships
** [[Dr. Teyaal's MS-XI]]
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** [[Dr. Teyaal’s MS-XI]]
  
 
[[Category:Spaceships upgrades]]
 
[[Category:Spaceships upgrades]]
 
[[Category:Spaceships items]]
 
[[Category:Spaceships items]]
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[[Category:Pre-Java Script conversion]]

Latest revision as of 18:53, 7 March 2021

S.Disrupt
Missing.png
Creator Writer
Type Ship Gadget
Full name Shield Disruptor
Stats
Systems +5
Energy Use 50
Information
Base Price 3000

Shield Disruptor

This module houses a cornucopia of electronic warfare tools capable of sabotaging enemy shield generators. Whether by use of firmware-crashing cryptoworms or projector-confusing magnetic fields, this shield disruptor provides a once-per-combat attempt to play havoc with your enemy’s defenses, after which its one-use, burst-transmitting system will need maintenance to fire again.

(1x/fight)
(+5 Systems)

Acquisition


Usage


  • When installed
    • Increases systems by 5
    • Can be used drain up to half of the enemy's shield once per fight
      • Must pass a systems check to be effective