Difference between revisions of "Tweaked Jolthammer"
Jump to navigation
Jump to search
m (1 revision imported) |
|||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
__NOTOC__ | __NOTOC__ | ||
{{Infobox TiTSItem | {{Infobox TiTSItem | ||
Line 8: | Line 6: | ||
| itemtype = Weapon | | itemtype = Weapon | ||
| shortname = | | shortname = | ||
− | | slotname = Melee | + | | slotname = [[Melee weapon]] |
− | | baseprice = | + | | baseprice = 10000 |
| info-hdr = Information | | info-hdr = Information | ||
− | | damage = | + | | damage = 7 Kinetic<br>20 Electric |
| damagetype = Crushing<br>Energy Weaponry | | damagetype = Crushing<br>Energy Weaponry | ||
| defense = | | defense = | ||
| shielddefense = | | shielddefense = | ||
| bonusshield = | | bonusshield = | ||
− | | accuracy = | + | | accuracy = -5 |
| sexiness = | | sexiness = | ||
− | | critbonus = | + | | critbonus = 10 |
− | | evasion = - | + | | evasion = -3 |
| fortification = | | fortification = | ||
| bonusresistances = | | bonusresistances = | ||
Line 28: | Line 26: | ||
| addflags = Energy Weapon | | addflags = Energy Weapon | ||
}} | }} | ||
− | + | == Emmy’s Jolthammer == | |
<blockquote> | <blockquote> | ||
The Jolthammer is a weapon based on an age-old design but given a modern flair by the engineers at KihaCorp. It’s heavy, conductive head is actually divided by several layers of non-conductive materials, allowing it to build up opposing electrical charges - much like a modern supercapacitor. On impact, this energy is discharged through the target creature, frying nerves and crushing bone with equal authority. | The Jolthammer is a weapon based on an age-old design but given a modern flair by the engineers at KihaCorp. It’s heavy, conductive head is actually divided by several layers of non-conductive materials, allowing it to build up opposing electrical charges - much like a modern supercapacitor. On impact, this energy is discharged through the target creature, frying nerves and crushing bone with equal authority. | ||
Line 36: | Line 34: | ||
A customized version of the [[Jolthammer]], a [[KihaCorp]]-brand weapon. | A customized version of the [[Jolthammer]], a [[KihaCorp]]-brand weapon. | ||
− | |||
=== Acquisition === | === Acquisition === | ||
Line 43: | Line 40: | ||
− | + | === Usage === | |
---- | ---- | ||
Can be equipped as a melee weapon or be sold to a vendor for [[credits]]. | Can be equipped as a melee weapon or be sold to a vendor for [[credits]]. | ||
− | + | [[Category:Items]] | |
− | + | [[Category:Weapons]] | |
− | [[Category:Items | + | [[Category:Melee weapons]] |
− | [[Category:Weapons | + | [[Category:Unique items]] |
− | [[Category:Melee weapons | + | [[Category:Equipment]] |
+ | [[Category:Pre-Java Script conversion]] |
Latest revision as of 18:03, 4 November 2024
E's Hmmr | |
---|---|
Type | Weapon |
Slot | Melee weapon |
Base Price | 10000 |
Information | |
Damage |
7 Kinetic 20 Electric |
Damage Type |
Crushing Energy Weaponry |
Accuracy | -5 |
Crit Bonus | 10 |
Evasion | -3 |
Combat Usable | Yes |
Defensive Target | Hostile |
Additional Flags | Energy Weapon |
Emmy’s Jolthammer
The Jolthammer is a weapon based on an age-old design but given a modern flair by the engineers at KihaCorp. It’s heavy, conductive head is actually divided by several layers of non-conductive materials, allowing it to build up opposing electrical charges - much like a modern supercapacitor. On impact, this energy is discharged through the target creature, frying nerves and crushing bone with equal authority.
Emmy modified the power generator to squeeze some extra juice out of it sometimes. It'll be good for some extra criticals.
A customized version of the Jolthammer, a KihaCorp-brand weapon.
Acquisition
Can be gifted by Emmy after successfully completing her her quest.
Usage
Can be equipped as a melee weapon or be sold to a vendor for credits.