Difference between revisions of "Zil Tribe"
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The entire Zil Tribe is considered the final boss of the [[Plantation Quest]]. They are only encountered if [[Captain Steele|Steele]] chooses to fight them, steals their idol, or fails to convince them of a peaceful solution. | The entire Zil Tribe is considered the final boss of the [[Plantation Quest]]. They are only encountered if [[Captain Steele|Steele]] chooses to fight them, steals their idol, or fails to convince them of a peaceful solution. | ||
− | Losing results in a '''Bad end'''. | + | Losing results in a brutally unsexy '''Bad end'''. |
Revision as of 10:52, 22 September 2017
Information | |
---|---|
Species | Zil |
Location | Mhen'ga |
Stats | |
Level | 7 |
Shields | 100 |
Health | 355 |
Initial Lust | 20 |
Description
The entire Zil village that is capable of fighting attacks the PC at once.
Appearance
Every member that can raise a blade, bow or blunt instrument in anger, male and female alike is here. The flames of their torches glimmer off their black armor, beetle-like oval shields and the sticky war paint they have smeared across their wild, tar-eyed faces. You’ve backed yourself against the wall of a wax building so you don’t have to fight literally every single one of them at once, but the lithe bee people are a thicket of yellow, tar and flint all around you, closing off any notion of escape. A buzzing ululation is on all of their lips, a rising and falling war cry that seems to inspire them and drive them to frenzy, fearlessly flying at you regardless of where you’ve got your weapon aimed.
The ones that can’t reach you stamp their boots in the sand or fly above the foray, droning encouragement to those that can, eagerly awaiting their own opportunity to hurl themselves at the land-stealer champion.
Interactions
The entire Zil Tribe is considered the final boss of the Plantation Quest. They are only encountered if Steele chooses to fight them, steals their idol, or fails to convince them of a peaceful solution.
Losing results in a brutally unsexy Bad end.
Combat
Attacks 4 times per round:
- High Summer - Uses every turn. Causes pheromone lust damage.
- Spear Stab - Deals basic kinetic damage.
- Arrow - Deals basic kinetic damage.
- Clobber - Deals basic kinetic damage. Causes stun if shield down. Can only be done once per turn.
- Dart - Deals drug lust damage unless shielded.
- Wounded Grab - Only active if HP 180 or less. No damage, trips the PC if success. Only once per turn, two turn cooldown
- Squirt - Only active if lust 65 or more. Causes pheromone lust damage.
- Honey Cane - Used when lust >80. Drops lust to 20. Can only be done once.
- Armor Replenish - Only active if Chitin at <10. Raises armor by 70. Only once per turn, three turn cooldown
Shield (Chitin) resistances:
- Resistances corrosive = -50%
- Resistances kinetic = 50%
- Resistances burning = 50%
- Resistances electric = 50%
HP resistances:
- Resistances drug = 50%
- Resistances tease = 25%
- Resistances pheromone= 50%
Loot/Items/Equipment
Sex
Zil Tribe does not have any sex scenes.