Difference between revisions of "Munitions Factory"
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| system = Sindathu | | system = Sindathu | ||
| sector = | | sector = | ||
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=== Summary === | === Summary === | ||
---- | ---- | ||
− | After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture | + | After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture the [[Estallia|'''War Queen''']], [[Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[Lieve|Scout Lieve Thyrsa]] captain of the '''Pathfinders''' to begin the mission. |
<b>Requirements:</b> | <b>Requirements:</b> | ||
* Agree to help Sellera to capture the War Queen. | * Agree to help Sellera to capture the War Queen. | ||
* Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates. | * Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates. | ||
− | |||
− | |||
=== Areas and Encounters === | === Areas and Encounters === | ||
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==== Renneke ==== | ==== Renneke ==== | ||
− | The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit | + | The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit: |
+ | * Gold Remnant Ambush | ||
+ | ** 4 [[Gold Remnant Soldier]] vs Steel, [[Lieve]] and 3 [[Red Commando|Red Commandos]] | ||
+ | ** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]] | ||
+ | ** the fight last either 10 turns(resulting in a victory) or until either party is defeated | ||
+ | '''Note:''' Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]], . | ||
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | {| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | ||
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|} | |} | ||
==== Main Floor ==== | ==== Main Floor ==== | ||
− | + | ---- | |
Revision as of 19:45, 20 July 2018
Munitions Factory (Myrellion)
Munitions Factory | |
---|---|
Planet | Myrellion |
System | Sindathu |
Level Range | 7+ |
This location is exclusive to FederationQuest.
Summary
After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.
Requirements:
- Agree to help Sellera to capture the War Queen.
- Meet up with Lieve near the bunker of Kressia's gates.
Areas and Encounters
There are four distinct areas Lieve and Steele will traverse throughout the mission.
NPCs
- Scout Lieve Thyrsa - Leader of the campaign.
- Staff Sergeant Sterre Marik - Lieve's second in command of the campaign.
- Red Commando - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.
Hostiles
- Gold Remnant Soldier and Gold Remnant Brute - Gold myr soldiers loyal to the War Queen.
- Gold Officer - Gold myr officer found communicating in the radio tower.
- Queen Estallia - Rogue gold myr Queen, also known as "The War Queen", and the person of interest.
Renneke
The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit:
- Gold Remnant Ambush
- 4 Gold Remnant Soldier vs Steel, Lieve and 3 Red Commandos
- The first defeated Gold Remnant Soldier is replaced with a Gold Remnant Brute
- the fight last either 10 turns(resulting in a victory) or until either party is defeated
Note: Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the Myr Heavy Tranquilizer Dart, .
Main Floor
Radio Tower
Text.
Basement
Text.
Bad Ends
Losing in any of the combat encounters will more than likely lead to a bad end.
Resolution
Text.
Notable Items and Rewards
Key Items:
Loot:
Rewards:
Aftermath
Text.