Difference between revisions of "Munitions Factory"
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=== Areas and Encounters === | === Areas and Encounters === | ||
---- | ---- | ||
− | There are | + | There are three distinct areas Steele will traverse throughout the mission. |
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** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]] | ** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]] | ||
** the fight last either 10 turns(resulting in a victory) or until either party is defeated | ** the fight last either 10 turns(resulting in a victory) or until either party is defeated | ||
− | '''Note:''' Wheater the fight is won or not PC | + | '''Note:''' Wheater the fight is won or not [[Lieve]] sends the PC ahead and gives him the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]] causing the PC to move to the Southern most square of the Main Floor. |
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | {| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | ||
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After the initial ambush the player will find themself at the southern most square of this floor. | After the initial ambush the player will find themself at the southern most square of this floor. | ||
− | 3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit| | + | 3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight |
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | {| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px" | ||
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=== Bad Ends === | === Bad Ends === | ||
---- | ---- | ||
− | Losing in any of the combat encounters will | + | Losing in any of the combat encounters other than he initial ambush will lead to a '''bad end'''. |
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<b>Rewards:</b> | <b>Rewards:</b> | ||
− | * [[Myr Greatcoat]] | + | * [[Myr Greatcoat]] ([[Estallia]] not captured) |
− | + | * [[Satchel of Gems]] (Estallia]] Captured) | |
=== Aftermath === | === Aftermath === |
Revision as of 22:02, 20 July 2018
Munitions Factory (Myrellion)
Munitions Factory | |
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Planet | Myrellion |
System | Sindathu |
Level Range | 7+ |
This location is exclusive to FederationQuest.
Summary
After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.
Requirements:
- Agree to help Sellera to capture the War Queen.
- Meet up with Lieve near the bunker of Kressia's gates.
Areas and Encounters
There are three distinct areas Steele will traverse throughout the mission.
NPCs
- Scout Lieve Thyrsa - Leader of the campaign.
- Staff Sergeant Sterre Marik - Lieve's second in command of the campaign.
- Red Commando - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.
Hostiles
- Gold Remnant Soldier and Gold Remnant Brute - Gold myr soldiers loyal to the War Queen.
- Gold Officer - Gold myr officer found communicating in the radio tower.
- Queen Estallia - Rogue gold myr Queen, also known as "The War Queen", and the person of interest.
- Gold Squad a group of Gold Remnant Soldiers loyal to the War Queen.
Renneke
The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit:
- Gold Remnant Ambush
- 4 Gold Remnant Soldier vs Steel, Lieve and 3 Red Commandos
- The first defeated Gold Remnant Soldier is replaced with a Gold Remnant Brute
- the fight last either 10 turns(resulting in a victory) or until either party is defeated
Note: Wheater the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southern most square of the Main Floor.
Main Floor
After the initial ambush the player will find themself at the southern most square of this floor.
3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight
Radio Tower
Text.
Basement
Text.
Bad Ends
Losing in any of the combat encounters other than he initial ambush will lead to a bad end.
Resolution
Text.
Notable Items and Rewards
Key Items:
Loot:
Rewards:
- Myr Greatcoat (Estallia not captured)
- Satchel of Gems (Estallia]] Captured)
Aftermath
Text.