Difference between revisions of "Ship upgrades"
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|align="left"| [[Heavy Armor]] | |align="left"| [[Heavy Armor]] | ||
|align="Center"| | |align="Center"| | ||
− | Defense +25 | + | Armor Defense +25 |
|align="Center"| | |align="Center"| | ||
|align="Center"| Ship Equipment | |align="Center"| Ship Equipment |
Revision as of 23:14, 7 September 2019
Ship upgrades
Ship upgrades are all the items that when installed change the ship's stats. In exchange for a Crew/Module slot
Acquirable Ship upgrades
Name | Stat Changes | Additional Resistances | Flags | Base Price |
---|---|---|---|---|
Advanced Quarters |
Crew capacity +2* |
Ship Equipment | 10000 | |
Auxiliary Thrusters |
Thrust +25 |
Ship Equipment | 6000 | |
Hardened System |
System +25 |
Ship Equipment | 6000 | |
Heavy Armor |
Armor Defense +25 |
Ship Equipment | 6000 | |
Power Core Tuner |
Evasion -2 |
Ship Equipment | 7500 | |
Redundant Plating |
Armor +1000 |
Ship Equipment | 6000 | |
Sensor Suite |
Sensors +25 |
Ship Equipment | 6000 | |
Shield Upgrade |
Shields +1000 |
Ship Equipment | 6000 | |
Thrust Vectoring System |
Agility +20 |
Ship Equipment | 6000 | |
Tuned Emitters |
Shield Def +20 |
Ship Equipment | 6000 |
* Note: The Advanced quarters upgrade reduces Crew/Module capacity by 1 causing an effective crew capacity increase of 1
Ship Gadgets
Ship Gadgets are items that when installed give the ship a special ability.
Acquirable Ship Gadgets
Name | Energy Use | Flags | Special effect | Misc | Base Price |
---|---|---|---|---|---|
Capacitor Bank | 0 | Ship Equipment |
|
1500 | |
Capacitor Vampire | 5 | Ship Equipment |
|
10000 | |
Repair Module | 0 | Ship Equipment |
|
3000 | |
Shield Booster | 50 | Ship Equipment |
|
3000 | |
Shield Disruptor | 50 | Ship Equipment |
|
Systems +5 | 3000 |
Shield Vampire | 75 | Ship Equipment |
|
10000 |
* systems check ((Your systems/2 +(1 to 20)) must be greater than or equal to (Target systems/2 + 10))