Difference between revisions of "Janeria Core"

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(Created page with "{{ContentWarning|message= This page is under construction.}} __NOTOC__ {{Infobox Character | name = Janeria Core | image = missing.png | caption = | creator = Couch | species...")
 
(→‎Combat: Filled in Resistances, first pass on attacks.)
 
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=== Move Set ===
 
=== Move Set ===
 
List all move options available in the following format
 
List all move options available in the following format
* '''Move''' - Descrtiption of the move
+
* '''Move''' - Description of the move
 
** Requirements for Move.
 
** Requirements for Move.
 
** Secondary effects for Move
 
** Secondary effects for Move
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==== Random Pool Moves ====
 
==== Random Pool Moves ====
Moves added to the random pool when their conditions are met. A move from the random pool is used when no override move is used.
+
* '''Tentacle Slap''' - Attacks with a tentacle for Kinetic damage
 +
** Gains an additional attack at 1 and 3 spawn left
 +
* '''Electroshock''' - Electric attack
 +
** Costs 40 Shields or Health if the Generator has been turned off
 +
* '''Grapple''' - Attempts to grapple for Electric damage
 +
** Drains 5 Energy
 +
* '''Grapple Sustain''' - Continues the grapple. More damage than the initial attack.
 +
** Drains 5 Energy
 +
* '''Density Shift''' - Attempts to psionically freeze the water
 +
** Reduces Reflexes and Aim by 10
 +
** Always a 5% chance to fail, regardless of Reflexes
 +
* '''Telepathic Overwhelm''' - Large Kinetic damage
 +
** Always a 5% chance to fail, regardless of Willpower
 +
** Bypasses Shield
 +
* '''Electric Flood Charging''' - Prelude to the Janeria's strongest attack
 +
** Cannot be used until turn 3
 +
** Can either attempt to '''Take Cover''' or turn off the Generator
 +
** Turning off the Generator guarantees being hit, but makes '''Electroshock''' and '''Electric Flood''' damage the Janeria
 +
* '''Electric Flood''' - Large amount of Electric damage
 +
 
 +
The Janeria Core absorbs incoming Eletric damage to heal itself and restore Shields.
  
 
=== Resistances ===
 
=== Resistances ===
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|valign="top" align="left"|
 
|valign="top" align="left"|
 
<center>'''With Shields'''</center>
 
<center>'''With Shields'''</center>
* % immunity to (Damage Type) attacks
+
* 10% immunity to Kinetic attacks
* % weakness to (Damage Type) attacks
+
* 35% immunity to Burning attacks
 +
* 30% weakness to Freezing attacks
 +
* 20% weakness to Electric attacks
 
|valign="top" align="left"|
 
|valign="top" align="left"|
 
<center>'''Without Shields'''</center>
 
<center>'''Without Shields'''</center>
* % immunity to (Damage Type) attacks
+
* 20% immunity to Kinetic attacks
* % weakness to (Damage Type) attacks
+
* 30% weakness to Burning attacks
 +
* 30% weakness to Freezing attacks
 
|}
 
|}
  

Latest revision as of 02:25, 14 November 2024

Ambox important.png Ambox important.png
This page is under construction.


Janeria Core
Missing.png
Creator Couch
Information
Species Janeria
Location Uveto
Stats
Level 10
Shields 500
Health 250
Initial Lust 0
Maximum Lust 100

Description

An oversized Janeria that is drawing power from the research station's generators to grow in size and strength.

Appearance

This aquatic monster looms over you, easily twenty feet wide and blazing like a star from all the energy it’s stolen. Several of its massive tentacles are wrapped around the facility’s power generator, while the rest prepare to lash out at you with the lightning it’s stolen. On top of that it seems to be getting smarter and more psionically powerful with each passing moment. This may be the last chance anyone has to stop it before nothing can.

History/Personality/Information of Note

List the personality traits and historical events mentioned in game.

Interactions

Encountered as the final boss of the Deepsea Research Facility on Uveto. Any surviving Janeria Spawn will accompany it during the final fight.

Combat

Special combat information such as increased lust, pattern changes, and special defeat conditions.

Move Set

List all move options available in the following format

  • Move - Description of the move
    • Requirements for Move.
    • Secondary effects for Move

Override Moves

Moves that occur when a condition is met

Random Pool Moves

  • Tentacle Slap - Attacks with a tentacle for Kinetic damage
    • Gains an additional attack at 1 and 3 spawn left
  • Electroshock - Electric attack
    • Costs 40 Shields or Health if the Generator has been turned off
  • Grapple - Attempts to grapple for Electric damage
    • Drains 5 Energy
  • Grapple Sustain - Continues the grapple. More damage than the initial attack.
    • Drains 5 Energy
  • Density Shift - Attempts to psionically freeze the water
    • Reduces Reflexes and Aim by 10
    • Always a 5% chance to fail, regardless of Reflexes
  • Telepathic Overwhelm - Large Kinetic damage
    • Always a 5% chance to fail, regardless of Willpower
    • Bypasses Shield
  • Electric Flood Charging - Prelude to the Janeria's strongest attack
    • Cannot be used until turn 3
    • Can either attempt to Take Cover or turn off the Generator
    • Turning off the Generator guarantees being hit, but makes Electroshock and Electric Flood damage the Janeria
  • Electric Flood - Large amount of Electric damage

The Janeria Core absorbs incoming Eletric damage to heal itself and restore Shields.

Resistances

Lust Resistances

  • Cannot be defeated with lust

Damage Resistances

With Shields
  • 10% immunity to Kinetic attacks
  • 35% immunity to Burning attacks
  • 30% weakness to Freezing attacks
  • 20% weakness to Electric attacks
Without Shields
  • 20% immunity to Kinetic attacks
  • 30% weakness to Burning attacks
  • 30% weakness to Freezing attacks

Loot/Items/Equipment

Information about the creatures drops, drop chances, maybe anything of note regarding their actual equipped items used to implement their combat.

Sex

This NPC is not sexable.

Quests

Provide a short summary of the quest and what it entails, then link to a separate page to detail the quest itself.