Difference between revisions of "Jolthammer"
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| slotname = Melee Weapon | | slotname = Melee Weapon | ||
− | | baseprice = | + | | baseprice = 6400 |
| info-hdr = Information | | info-hdr = Information | ||
− | | damage = | + | | damage = 6 Kinetic<br>20 Electric |
| damagetype = Crushing<br>Energy Weaponry | | damagetype = Crushing<br>Energy Weaponry | ||
| defense = | | defense = | ||
| shielddefense = | | shielddefense = | ||
| bonusshield = | | bonusshield = | ||
− | | accuracy = | + | | accuracy = -5 |
| sexiness = | | sexiness = | ||
− | | critbonus = | + | | critbonus = 5 |
− | | evasion = - | + | | evasion = -3 |
| fortification = | | fortification = | ||
| bonusresistances = | | bonusresistances = |
Revision as of 15:49, 7 November 2017
Jolthammer
The Jolthammer is a weapon based on an age-old design but given a modern flair by the engineers at KihaCorp. It’s heavy, conductive head is actually divided by several layers of non-conductive materials, allowing it to build up opposing electrical charges - much like a modern supercapacitor. On impact, this energy is discharged through the target creature, frying nerves and crushing bone with equal authority.
A KihaCorp-brand weapon.
Acquisition
Can be purchased from Emmy at the KihaCorp Shop in the D.M.Z. on Myrellion.
Usage
Can be equipped as a melee weapon or be sold to a vendor for credits.