Difference between revisions of "Munitions Factory"

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| system = Sindathu
 
| system = Sindathu
 
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=== Summary ===
 
=== Summary ===
 
----
 
----
After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture a rogue gold Queen, [[Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[Lieve|Scout Lieve Thyrsa]] and her party to begin the mission.
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After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture the [[Estallia|'''War Queen''']], [[Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[Lieve|Scout Lieve Thyrsa]] captain of the '''Pathfinders''' to begin the mission.
  
 
<b>Requirements:</b>
 
<b>Requirements:</b>
 
* Agree to help Sellera to capture the War Queen.
 
* Agree to help Sellera to capture the War Queen.
 
* Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates.
 
* Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates.
 
 
  
 
=== Areas and Encounters ===
 
=== Areas and Encounters ===
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==== Renneke ====
 
==== Renneke ====
The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit. Steele must defeat the hostile opponents in order to continue to the factory.
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The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit:
  
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* Gold Remnant Ambush
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** 4 [[Gold Remnant Soldier]] vs Steel, [[Lieve]] and 3 [[Red Commando|Red Commandos]]
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** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]]
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** the fight last either 10 turns(resulting in a victory) or until either party is defeated
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'''Note:''' Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]], .
  
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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|}
 
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==== Main Floor ====
 
==== Main Floor ====
The main floor of the munitions factory.
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----
  
  

Revision as of 19:45, 20 July 2018

Munitions Factory (Myrellion)

Munitions Factory
Planet Myrellion
System Sindathu
Level Range 7+

This location is exclusive to FederationQuest.

Summary


After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.

Areas and Encounters


There are four distinct areas Lieve and Steele will traverse throughout the mission.


NPCs


Hostiles


Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit:

Note: Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the Myr Heavy Tranquilizer Dart, .

Map of Munitions Factory Main Floor
Map of Munitions Factory Main Floor

Main Floor



Map of Munitions Factory Radio Tower
Map of Munitions Factory Radio Tower

Radio Tower

Text.


Map of Munitions Factory Basement
Map of Munitions Factory Basement

Basement

Text.


Bad Ends


Losing in any of the combat encounters will more than likely lead to a bad end.


Resolution


Text.


Notable Items and Rewards


Key Items:


Loot:


Rewards:


Aftermath


Text.