Difference between revisions of "Munitions Factory"

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'''Tank'''
 
'''Tank'''
 +
 
3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight  
 
3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight  
  
 
'''Barracks'''
 
'''Barracks'''
The norther square of the three eastmost squares contain a [[Gold Squad]] that needs to be neutralized to gain access to the basement.<br> Ways to netralize include:
+
 
 +
The norther square of the three eastmost squares contain a [[Gold Squad]] that needs to be neutralized to gain access to the basement.<br> Ways to neutralized include:
 
* '''Vents''' - Send [[Lustoxin]](Found in the Radio Tower Stairwell) through the vents in the middel square of three eastern most squares.
 
* '''Vents''' - Send [[Lustoxin]](Found in the Radio Tower Stairwell) through the vents in the middel square of three eastern most squares.
 
** Adds 100 lust to pc
 
** Adds 100 lust to pc
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* '''Combat''' defeat the [[Gold Squad]] in a fight
 
* '''Combat''' defeat the [[Gold Squad]] in a fight
 
** Victory by lust enables sex scene
 
** Victory by lust enables sex scene
 +
Searching the room after having neutralized the [[Gold Squad]] will allow the PC to use the basement elevator.
  
 
'''Radio Tower Stairwell'''
 
'''Radio Tower Stairwell'''
 +
 
The western most square is the entrance to the '''Radio Tower'''
 
The western most square is the entrance to the '''Radio Tower'''
 
Choosing to '''investigate''' will cause the PC to find one [[Lustoxin]].
 
Choosing to '''investigate''' will cause the PC to find one [[Lustoxin]].
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|}
 
|}
 
==== Radio Tower ====
 
==== Radio Tower ====
Text.
+
The southern square of the radio tower contains a [[Ellira|Gold Officer]] that must be defeated to continue the quest.
 
+
After the defeat of the [[Ellira|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.
  
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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==== Basement ====
 
==== Basement ====
 
'''Chemical Storehouse'''  
 
'''Chemical Storehouse'''  
 +
 
The western most square of the basement. There is a crate that contains 4 [[Lustoxin]].
 
The western most square of the basement. There is a crate that contains 4 [[Lustoxin]].
  
 
'''Estallia's Room'''
 
'''Estallia's Room'''
The eastern most square of the basement.  Choosing to '''Search''' the room will reveal a sqve that can be opened by [[Smuggeler|Smuggelers]] and after the defeat of [[Ellira|Gold Officer]] in the '''Radio Tower'''.
+
 
 +
The eastern most square of the basement.  Choosing to '''Search''' the room will reveal a safe that can be opened by [[Smuggler|Smugglers]] and after the defeat of the [[Ellira|Gold Officer]] in the '''Radio Tower'''.
 +
<br>The safe contains the follwing items:
 +
* [[Flare Gun]]
 +
* [[Queenly Necklace]]
 +
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]
 
=== Bad Ends ===
 
=== Bad Ends ===
 
----
 
----

Revision as of 13:13, 21 July 2018

Munitions Factory (Myrellion)

Munitions Factory
Planet Myrellion
System Sindathu
Level Range 7+

This location is exclusive to FederationQuest.

Summary


After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.

Areas and Encounters


There are three distinct areas Steele will traverse throughout the mission.


NPCs


Hostiles

Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.

Note: Wheater the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southern most square of the Main Floor.

Map of Munitions Factory Main Floor
Map of Munitions Factory Main Floor

Main Floor


The main floor of the dungeon. After the initial ambush the player will find themself at the southern most square of this floor.

Tank

3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight

Barracks

The norther square of the three eastmost squares contain a Gold Squad that needs to be neutralized to gain access to the basement.
Ways to neutralized include:

  • Vents - Send Lustoxin(Found in the Radio Tower Stairwell) through the vents in the middel square of three eastern most squares.
    • Adds 100 lust to pc
    • If pc has max lustt force sex scene
  • Drink Machine - ad the Heavy Tranquilizer to the ants drinks.
  • Combat defeat the Gold Squad in a fight
    • Victory by lust enables sex scene

Searching the room after having neutralized the Gold Squad will allow the PC to use the basement elevator.

Radio Tower Stairwell

The western most square is the entrance to the Radio Tower Choosing to investigate will cause the PC to find one Lustoxin.

Map of Munitions Factory Radio Tower
Map of Munitions Factory Radio Tower

Radio Tower

The southern square of the radio tower contains a Gold Officer that must be defeated to continue the quest. After the defeat of the Gold Officer the PC can find a Gold Myr Cipher. And take it with them or destroy it.

Map of Munitions Factory Basement
Map of Munitions Factory Basement

Basement

Chemical Storehouse

The western most square of the basement. There is a crate that contains 4 Lustoxin.

Estallia's Room

The eastern most square of the basement. Choosing to Search the room will reveal a safe that can be opened by Smugglers and after the defeat of the Gold Officer in the Radio Tower.
The safe contains the follwing items:

Bad Ends


Losing in any of the combat encounters other than he initial ambush will lead to a bad end.


Resolution


Text.


Notable Items and Rewards


Key Items:


Loot:


Rewards:

Aftermath


Text.