Difference between revisions of "Shield Disruptor"
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| Line 46: | Line 46: | ||
==== Usage ==== | ==== Usage ==== | ||
---- | ---- | ||
| − | * Can be used drain up to half of the enemy's shield | + | * When installed |
| − | ** Must pass a systems check to be effective | + | ** Increases systems by 5 |
| + | ** Can be used drain up to half of the enemy's shield once per fight | ||
| + | *** Must pass a systems check to be effective | ||
* Intalled on the following npc ships | * Intalled on the following npc ships | ||
Revision as of 13:38, 9 August 2019
| S.Disrupt | |
|---|---|
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| Creator | Writer |
| Type | Ship Gadget |
| Full name | Shield Disruptor |
| Stats | |
| Systems | +5 |
| Energy Use | 50 |
| Information | |
| Base Price | 3000 |
Shield Disruptor
This module houses a cornucopia of electronic warfare tools capable of sabotaging enemy shield generators. Whether by use of firmware-crashing cryptoworms or projector-confusing magnetic fields, this shield disruptor provides a once-per-combat attempt to play havoc with your enemy’s defenses, after which its one-use, burst-transmitting system will need maintenance to fire again.
(1x/fight)
(+5 Systems)
Acquisition
Usage
- When installed
- Increases systems by 5
- Can be used drain up to half of the enemy's shield once per fight
- Must pass a systems check to be effective
- Intalled on the following npc ships
