Difference between revisions of "External Toxin Pump"

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(Template)
 
(Version 1.)
 
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__NOTOC__
 
__NOTOC__
 
{{Infobox Item
 
{{Infobox Item
| name = Item Name
+
| name = External Toxin Pump
 
| image = missing.png
 
| image = missing.png
| caption = Caption text
+
| caption =  
| creator = Creator
+
| creator =  
| itemtype = Item Type
+
| itemtype = [[Accessory]]
| codename = Code class
+
| codename =  
| shortname = Short Name
+
| shortname =  
| slotname = Equipment Slot
+
| slotname = Accessory
| baseprice = Base Price
+
| baseprice = 350000
| damage = Damage
+
| bonusresistances = 50% Poison<br> 50% Drug
| damagetype = Damage Type
+
| usable = Yes
| defense = Defense
+
| deftarget = Self
| shielddefense = Shield Defense
 
| bonusshield = Bonus Shield
 
| accuracy = Accuracy
 
| sexiness = Sexiness
 
| resolve = Resolve
 
| critbonus = Critical Bonus
 
| evasion = Evasion
 
| fortification = Fortification
 
| bonusresistances = Bonus Resistances
 
| lustvuln = Lust Vulnerability
 
| usable = Yes or omit
 
| combatusable = Yes or omit
 
| deftarget = Self, Friendly or Hostile
 
| addflags = Defined flags
 
| hardLightEquipped = Yes or omit
 
 
}}
 
}}
  
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== Description In Game ==
 
== Description In Game ==
 
<blockquote>
 
<blockquote>
Item's tooltip (Displayed on tooltips during mouseovers)
+
Brightwater's external toxin pump hasn't yet been given a name, and you can see why. The bulbous central cylinder hangs from a harness of industrial straps, meant to be looped around the wearer's torso. Two support tubes, glowing neon green, stretch out to a pair of metallic silver cuffs. The inner edge, where they would press against skin, is lined with a strangely undulating white leather or hyper-dense fabric, you're not sure which.
 +
 
 +
The attached development notes indicate that the system can painlessly extract toxins from the wearer's blood without the need for needles or an intravenous connector. A later note indicates a desire to reduce the efficacy of the system, so as not to negatively impact sales of Brightwater's pharmaceutical products.
 
</blockquote>
 
</blockquote>
Other Important warnings, or information. Is the item only available in silly mode? Lethal to use? Dangerous in some sexy way?
+
 
  
  
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=== Acquisition ===
 
=== Acquisition ===
 
----
 
----
Detailed means of acquisition. Vendor? Drops? Who drops it?
+
Found in the [[Farrow|Farrow Facility]] next to the Steele Tech Probe, if you sided with Utopian Skies.
 +
 
 +
Can trade [[Chameleon Armor]] or [[Linebreaker Universal Combat Kit]] to a shady merchant in Gabtown for it. One time offer.
  
  
 
=== Usage ===
 
=== Usage ===
 
----
 
----
 +
Can be equipped as an accessory or be sold to a vendor for [[credits]].
  
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics:
 
 
* Base Statistic Changes
 
** Something
 
** Something
 
 
* Shared Effects
 
** Something
 
** Something
 
  
* Female-centric Effects
 
** Something
 
** Something
 
 
* Male-centric Effects
 
** Something
 
** Something
 
 
 
<pre>
 
Include the  Items category in the item page:
 
<nowiki>
 
 
[[Category:Items]]
 
[[Category:Items]]
</nowiki>
+
[[Category:Unique items]]
 
 
Also include more specific tags for consumables. For example:
 
<nowiki>
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Consumable items]]
 
[[Category:Combat consumables]]
 
[[Category:Illegal items]]
 
[[Category:Transformative items]]
 
[[Category:Restorative items]]
 
</nowiki>
 
 
Or tags for equipment:
 
<nowiki>
 
[[Category:Armor]]
 
[[Category:Weapons]]
 
[[Category:Ranged weapons]]
 
[[Category:Melee weapons]]
 
[[Category:Shield generators]]
 
 
[[Category:Accessories]]
 
[[Category:Accessories]]
[[Category:Clothing]]
 
[[Category:Upper undergarments]]
 
[[Category:Lower undergarments]]
 
</nowiki>
 
 
Lastly include tags if it is a special item:
 
<nowiki>
 
[[Category:Toys]]
 
[[Category:Miscellaneous items]]
 
[[Category:Unique items]]
 
</nowiki>
 
</pre>
 

Latest revision as of 22:48, 10 January 2023

External Toxin Pump
Missing.png
Type Accessory
Slot Accessory
Base Price 350000
Information
Bonus Resistances 50% Poison
50% Drug
Usable Yes
Defensive Target Self


Description In Game

Brightwater's external toxin pump hasn't yet been given a name, and you can see why. The bulbous central cylinder hangs from a harness of industrial straps, meant to be looped around the wearer's torso. Two support tubes, glowing neon green, stretch out to a pair of metallic silver cuffs. The inner edge, where they would press against skin, is lined with a strangely undulating white leather or hyper-dense fabric, you're not sure which.

The attached development notes indicate that the system can painlessly extract toxins from the wearer's blood without the need for needles or an intravenous connector. A later note indicates a desire to reduce the efficacy of the system, so as not to negatively impact sales of Brightwater's pharmaceutical products.



Acquisition


Found in the Farrow Facility next to the Steele Tech Probe, if you sided with Utopian Skies.

Can trade Chameleon Armor or Linebreaker Universal Combat Kit to a shady merchant in Gabtown for it. One time offer.


Usage


Can be equipped as an accessory or be sold to a vendor for credits.