Difference between revisions of "Johr"

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| image = missing.png
 
| image = missing.png
 
| caption =  
 
| caption =  
 +
| name = Johr
 
| creator = Franks  
 
| creator = Franks  
 
| species = [[Human]]
 
| species = [[Human]]
 
| gender = Male
 
| gender = Male
| location = [[Zheng Shi]]
+
| sex = Male
 +
| location = [[Mhen'ga]]
 
| occupation = Zil Trainer
 
| occupation = Zil Trainer
 
| title = Sergeant
 
| title = Sergeant
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| health = 200
 
| health = 200
 
| initlust = 10
 
| initlust = 10
 +
| maxlust =100
 +
| lustresets = 0
 
|}}
 
|}}
  
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Johr is an unmodified human man who works for the [[Pump-king]] training zil soldiers.
 
Johr is an unmodified human man who works for the [[Pump-king]] training zil soldiers.
 
  
 
=== Appearance ===
 
=== Appearance ===
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"Johr is a lean, muscular human male with green eyes, blonde hair and pale skin. He has a certain air about him; the air of someone who always comes out on top, always succeeds, always gets what he wants, and knows it on every possible level. His smug aura mocks you."
 
"Johr is a lean, muscular human male with green eyes, blonde hair and pale skin. He has a certain air about him; the air of someone who always comes out on top, always succeeds, always gets what he wants, and knows it on every possible level. His smug aura mocks you."
 
</blockquote>
 
</blockquote>
 
  
 
=== History/Personality/Information of Note ===
 
=== History/Personality/Information of Note ===
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----
 
----
 
Johr will be first encountered in '''The Armory''' of the [[Pump-king]]'s "Castle" training a group of Zil fencing. Upon noticing you he will attempt to stop you from reaching the Pump-king. He must be defeated in order to unlock the Pump-king's '''Throne Room'''.  
 
Johr will be first encountered in '''The Armory''' of the [[Pump-king]]'s "Castle" training a group of Zil fencing. Upon noticing you he will attempt to stop you from reaching the Pump-king. He must be defeated in order to unlock the Pump-king's '''Throne Room'''.  
 
  
 
==== Combat ====
 
==== Combat ====
 
----
 
----
When fought Johr will engage you in combat alongdide 4-6 [[Zil Male]]s. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a [[Shock_Blade]], a [[Magnum Pistol]], and a [[JoyCo Shield Generator (Premium)]]. You cannot flee from this encounter and losing to her will result in a '''Bad End'''.  
+
When fought Johr will engage you in combat alongdide 4-6 [[Zil Male]]s. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a [[Shock_Blade]], a [[Magnum Pistol]], and a [[JoyCo Shield Generator (Premium)]]. You cannot flee from this encounter and losing to him will result in a [[Bad_Ends_by_Source#Johr End|'''Bad End''']].
  
 
==== Move Set ====
 
==== Move Set ====
 
* '''Double Attack''' - Johr attacks twice with his sword.
 
* '''Double Attack''' - Johr attacks twice with his sword.
** A basic kinetic/kinetic attack with a second low accuracy attack.  
+
** A basic kinetic/electric attack with a second low accuracy attack.  
  
 
* '''Go get 'em!''' - Johr orders the Zil trainees to restrain the player.
 
* '''Go get 'em!''' - Johr orders the Zil trainees to restrain the player.
 
** Requires at least 2 Zil Trainees still standing.
 
** Requires at least 2 Zil Trainees still standing.
 
** The player will become grappled.  
 
** The player will become grappled.  
**The more Zil the harder it will be to escape.  
+
**The more Zil still standing, the harder it will be to escape.  
  
 
* '''Pumpkin Grenade''' - Johr hurls a comically pumpkin-shaped Grenade at you.
 
* '''Pumpkin Grenade''' - Johr hurls a comically pumpkin-shaped Grenade at you.
** Requires the player to be restrained by the player.  
+
** Requires the player to be restrained by the Zil trainees.  
 
** Expends 25 points of energy.  
 
** Expends 25 points of energy.  
 
==== Resistances ====
 
==== Resistances ====
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* Really Dislikes = Cum Covered
 
* Really Dislikes = Cum Covered
 
* Kind of Dislikes = Scales
 
* Kind of Dislikes = Scales
 
  
 
==== Loot/Items/Equipment ====
 
==== Loot/Items/Equipment ====
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Upon defeat, Johr will drop the [[Key to the Throne Room]] and 1350 - 1330 [[Credits]].
 
Upon defeat, Johr will drop the [[Key to the Throne Room]] and 1350 - 1330 [[Credits]].
 
  
 
==== Sex ====
 
==== Sex ====
 
----
 
----
Sex is only available in the '''Bad End'''
+
Sex is only available in the [[Bad_Ends_by_Source#Johr End|'''Bad End''']]
  
 
[[Category:Characters]]
 
[[Category:Characters]]
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[[Category:Masculine]]
 
[[Category:Masculine]]
 
[[Category:Penises]]
 
[[Category:Penises]]
 +
[[Category:Bosses]]
 +
[[Category:Multi NPCS]]
 +
[[Category:Groups]]
 +
[[Category:Pre-Java Script conversion]]

Latest revision as of 13:56, 7 March 2021

Johr
Missing.png
Creator Franks
Information
Species Human
Gender Male
Sex Male
Occupation Zil Trainer
Title Sergeant
Location Mhen'ga
Stats
Level 8
Shields 400
Health 200
Initial Lust 10
Maximum Lust 100
Lust Reset(s) 0

Description


Johr is an unmodified human man who works for the Pump-king training zil soldiers.

Appearance


"Johr is a lean, muscular human male with green eyes, blonde hair and pale skin. He has a certain air about him; the air of someone who always comes out on top, always succeeds, always gets what he wants, and knows it on every possible level. His smug aura mocks you."

History/Personality/Information of Note


Johr is a completely unmodded human male. He was previously a pirate yet has become enlisted in the Pump-king's army for undisclosed reasons. Unlike the Pump-king he exhibits a fairly straightforward and no-nonsense attitude when it comes to his goals and duties. That role being to train young Zil how to fight and use alien technology.

Interactions


Johr will be first encountered in The Armory of the Pump-king's "Castle" training a group of Zil fencing. Upon noticing you he will attempt to stop you from reaching the Pump-king. He must be defeated in order to unlock the Pump-king's Throne Room.

Combat


When fought Johr will engage you in combat alongdide 4-6 Zil Males. Individually these enemies should not be to hard to defeat but as long as few of them are alive, Johr can coordinate special team attacks. When all the Zil are defeated, Johr will rely on his personal weapons, those being a Shock_Blade, a Magnum Pistol, and a JoyCo Shield Generator (Premium). You cannot flee from this encounter and losing to him will result in a Bad End.

Move Set

  • Double Attack - Johr attacks twice with his sword.
    • A basic kinetic/electric attack with a second low accuracy attack.
  • Go get 'em! - Johr orders the Zil trainees to restrain the player.
    • Requires at least 2 Zil Trainees still standing.
    • The player will become grappled.
    • The more Zil still standing, the harder it will be to escape.
  • Pumpkin Grenade - Johr hurls a comically pumpkin-shaped Grenade at you.
    • Requires the player to be restrained by the Zil trainees.
    • Expends 25 points of energy.

Resistances

Damage Resistances
  • 50% immunity to Electric attacks
  • 50% immunity to burning attacks

Preferences

  • Really Likes = Feminine Faces
  • Really Likes = Small Breasts
  • Kind of Likes = Chitin
  • Really Dislikes = Sweaty
  • Really Dislikes = Cum Covered
  • Kind of Dislikes = Scales

Loot/Items/Equipment


Upon defeat, Johr will drop the Key to the Throne Room and 1350 - 1330 Credits.

Sex


Sex is only available in the Bad End