Difference between revisions of "Moondast Gruss"

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m (Corrected Base Price. Previous was the price - Trade In)
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{{Infobox Ships
 
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| shields = 0
 
| shields = 0
 
| shielddef = 0
 
| shielddef = 0
| armor = 7717
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| armor = 7015
 
| armordef = 50
 
| armordef = 50
 
| maxenergy = 300
 
| maxenergy = 300
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| systems = 20
 
| systems = 20
 
| thrust = 45
 
| thrust = 45
| accuracy = 42.5
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| accuracy = 30
| evasion = 45
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| evasion = 32.5
 
| modcrewcapacity = 4
 
| modcrewcapacity = 4
 
| weaponcapacity = 3
 
| weaponcapacity = 3
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| storagespace = 5
 
| modules = ''(none)''
 
| modules = ''(none)''
 
| fixequipment = Coil Cannon<br>Repair Module.
 
| fixequipment = Coil Cannon<br>Repair Module.

Revision as of 17:28, 6 July 2019

M.Gruss
Missing.png
Caption text
Creator Writer
Type Ship
Full name Moondast Gruss
Stats
Shields 0
Shield Def 0
Armor 7015
Armor Def 50
Max Energy 300
Power Generation 38
Agility 10
Sensors 20
Systems 20
Thrust 45
Accuracy 30
Evasion 32.5
Module/Crew Capacity 4
Weapon Capacity 3
Storage Space 5
Standard Equipment
Modules (none)
Fixed Equipment Coil Cannon
Repair Module.
Information
Base Price 50000

Description


New Ship: Moondast Gruss A ship hailing from the junkyard wasteland of Tarkus, the Moodast Gruss isn’t a single specification of ship design, but rather a class of junker built by the technologically advanced local groups before First Contact with the U.G.C. The Moodast Gruss is little more than a gunboat, several hull pieces patched together from available technology around a heavy cannon. Surprisingly, all that firepower and armor leave it able to stand up to the best UGC civilian vessels. Decent engines and a complete lack of storage space round it out its status as a Rush-world bruiser without compare.

Acquisition