Difference between revisions of "Munitions Factory"

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=== Areas and Encounters ===
 
=== Areas and Encounters ===
 
----
 
----
There are four distinct areas Lieve and Steele will traverse throughout the mission.
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There are three distinct areas Steele will traverse throughout the mission.
  
  
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** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]]
 
** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]]
 
** the fight last either 10 turns(resulting in a victory) or until either party is defeated
 
** the fight last either 10 turns(resulting in a victory) or until either party is defeated
'''Note:''' Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]], .
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'''Note:''' Wheater the fight is won or not [[Lieve]] sends the PC ahead and gives him the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]] causing the PC to move to the Southern most square of the Main Floor.
  
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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After the initial ambush the player will find themself at the southern most square of this floor.
 
After the initial ambush the player will find themself at the southern most square of this floor.
  
3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotagable]] tank that when sabotaged allows the pc to skip the first stage of [[|Estallia|Estallia's]] fight  
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3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight  
  
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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=== Bad Ends ===
 
=== Bad Ends ===
 
----
 
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Losing in any of the combat encounters will more than likely lead to a '''bad end'''.
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Losing in any of the combat encounters other than he initial ambush will lead to a '''bad end'''.
  
  
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<b>Rewards:</b>
 
<b>Rewards:</b>
* [[Myr Greatcoat]]
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* [[Myr Greatcoat]] ([[Estallia]] not captured)
 
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* [[Satchel of Gems]] (Estallia]] Captured)
  
 
=== Aftermath ===
 
=== Aftermath ===

Revision as of 22:02, 20 July 2018

Munitions Factory (Myrellion)

Munitions Factory
Planet Myrellion
System Sindathu
Level Range 7+

This location is exclusive to FederationQuest.

Summary


After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.

Areas and Encounters


There are three distinct areas Steele will traverse throughout the mission.


NPCs


Hostiles

Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit:

Note: Wheater the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southern most square of the Main Floor.

Map of Munitions Factory Main Floor
Map of Munitions Factory Main Floor

Main Floor


After the initial ambush the player will find themself at the southern most square of this floor.

3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight

Map of Munitions Factory Radio Tower
Map of Munitions Factory Radio Tower

Radio Tower

Text.


Map of Munitions Factory Basement
Map of Munitions Factory Basement

Basement

Text.


Bad Ends


Losing in any of the combat encounters other than he initial ambush will lead to a bad end.


Resolution


Text.


Notable Items and Rewards


Key Items:


Loot:


Rewards:

Aftermath


Text.