Difference between revisions of "Shield Points"

From Trials in Tainted Space Wiki
Jump to navigation Jump to search
(Created page with "The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled. S...")
 
Line 1: Line 1:
The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled. Shields can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle).
+
The amount of generated shield-points currently available to the character, directly depends  on equipped [[Shield_generator|Shield Generator]] and some '''Perks'''. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled. Shields can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be full replenished after a certain amount of time (usually a minute after battle).  
 +
 
 +
==== Shield Resistances ====
 +
Resistance from certain damage types. It is a percentage of immunity from a damage value inflicted from a certain damage type, can take positive and negative values. Shield Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive'''. Most shields are weak to electrical [[Ground_Combat_Mechanics#Damage_Types|damage type]]
 +
 
 +
==== Shield Defense ====
 +
Shield defense is similar to regular '''Defense''', in that it's a static amount subtracted from incoming damage (after applying damage modifiers and resistances). Note: that attacks can never do less than 1 damage.
 +
 
 +
==== Bonus Shields ====
 +
Increases max shield points
 +
 
  
 
----
 
----

Revision as of 18:14, 16 July 2019

The amount of generated shield-points currently available to the character, directly depends on equipped Shield Generator and some Perks. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled. Shields can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be full replenished after a certain amount of time (usually a minute after battle).

Shield Resistances

Resistance from certain damage types. It is a percentage of immunity from a damage value inflicted from a certain damage type, can take positive and negative values. Shield Resistances reflect that of their respective damage type: Kinetic, Electric, Burning, Freezing, Corrosive. Most shields are weak to electrical damage type

Shield Defense

Shield defense is similar to regular Defense, in that it's a static amount subtracted from incoming damage (after applying damage modifiers and resistances). Note: that attacks can never do less than 1 damage.

Bonus Shields

Increases max shield points



An eventuality that was created early to prevent people from deleting Links that go here