Difference between revisions of "Talk:Cheat List"

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: This is most likely due to the fight never having happened and thus his character page that contains both his combat stats and loot was never loaded, thus the game didn't find any loot to give. --[[User:SeriousBlueJewel|SeriousBlueJewel]] ([[User talk:SeriousBlueJewel|talk]]) 17:50, 16 August 2018 (UTC)
 
: This is most likely due to the fight never having happened and thus his character page that contains both his combat stats and loot was never loaded, thus the game didn't find any loot to give. --[[User:SeriousBlueJewel|SeriousBlueJewel]] ([[User talk:SeriousBlueJewel|talk]]) 17:50, 16 August 2018 (UTC)
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== dis actual ==
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Maybe, just delete all not worked codes? Or add notes where it works. Without old saves, the '''debug mode''' has long been incompatible with new versions. -- [[User:4ky|4ky]] ([[User talk:4ky|talk]]) 00:34, 11 July 2019 (UTC)
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: Have any of these codes stopped working?
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: P.S. always end your messages on talk pages with <code><nowiki>--~~~~</nowiki></code>--[[User:SeriousBlueJewel|SeriousBlueJewel]] ([[User talk:SeriousBlueJewel|talk]]) 08:44, 12 July 2019 (UTC)
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:: Thanks you. Well, let's say  "Impulse",  "anotherbrickinthewall" and "insaneinthemembrane" from list don't work for me.  But I did not try on the pure version of the game, without saves. So I don't know how this factor could affect. The forum has complaints about non-working codes and information about the reasons for this. If there are any special conditions for triggering codes, they need to be described, I think. -- [[User:4ky|4ky]] ([[User talk:4ky|talk]]) 12:26, 12 July 2019 (UTC)
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'''anotherbrickinthewall''' can't be activated not only in the Codex Console, but at any text field to. And any location, where used '''R''' & '''T''' buttons for menu. Is this important enough information to add to the description? --[[User:4ky|4ky]] ([[User talk:4ky|talk]]) 01:44, 11 November 2019 (UTC)

Latest revision as of 01:44, 11 November 2019

looked on the github to check the dr lash victory scene and see what the impulse ID was for it and I noticed that it doesnt give the credits as a reward anymore. I believe if you beat him legitimately or through the impulse ID "winVsDoctorLash" it only displays this message: "Somehow, you defeated Doctor Lash. That’s not something that’s supposed to be able to be done yet, but you did it anyway. Good on you. Seeing as how the game isn’t set up to handle this contingency, Dr. Lash will act like he’s never met you." Not entirely sure but i think that we need to remove it from the exploit list--Andromeda (talk) 04:09, 16 August 2018 (UTC)

This is most likely due to the fight never having happened and thus his character page that contains both his combat stats and loot was never loaded, thus the game didn't find any loot to give. --SeriousBlueJewel (talk) 17:50, 16 August 2018 (UTC)

dis actual

Maybe, just delete all not worked codes? Or add notes where it works. Without old saves, the debug mode has long been incompatible with new versions. -- 4ky (talk) 00:34, 11 July 2019 (UTC)

Have any of these codes stopped working?
P.S. always end your messages on talk pages with --~~~~--SeriousBlueJewel (talk) 08:44, 12 July 2019 (UTC)
Thanks you. Well, let's say "Impulse", "anotherbrickinthewall" and "insaneinthemembrane" from list don't work for me. But I did not try on the pure version of the game, without saves. So I don't know how this factor could affect. The forum has complaints about non-working codes and information about the reasons for this. If there are any special conditions for triggering codes, they need to be described, I think. -- 4ky (talk) 12:26, 12 July 2019 (UTC)

anotherbrickinthewall can't be activated not only in the Codex Console, but at any text field to. And any location, where used R & T buttons for menu. Is this important enough information to add to the description? --4ky (talk) 01:44, 11 November 2019 (UTC)